From the upcoming Ocean Game sourcebook… Steerage There are bugs underneath the skin of the world. Scratch, and they come out. Scurrying around in darkness. Fly the light. They start out small. You’d mistake ‘em for silverfish, those little crawly things, like little white termites. But they grow. It’s when they’re as big as fat cockroaches that you […]
by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Aaron McConnell & Lee Moyer Read the introductory post here. These items were taken on a quest by a Knight of a past age. The Emperor’s Winter Court was interrupted by a creature from out of the depths of the Wild Wood. Similar […]
by Jay Godden, editing by Isaac Rolfe and Rob Heinsoo, art by Tangmo Cecchini) Introduced in Loot Harder, by ASHLEY LAW, magic item sets can help to enhance some of the storytelling potential of magic items. Even in a game like 13th Age where magic items are limited by level and by chakra, by epic […]
In the latest episode of their well-planned podcast, Ken and Robin talk architectural LARPing, anti-vaxxers as contemporary Gnostics, and Ken’s epic Dundracon book haul.
Today, March 4th, is GMs Day, where we celebrate that most important of RPG superstars – the GM. Steadfastly supporting gamers everywhere by researching and sourcing new games, learning the rules, and running them, GMs are the driving force behind everything we do. To show our appreciation, for the next week GMs can get 50% […]
A Foe for The Yellow King Roleplaying Game Mixed into tattoo ink, water from the dark lake of Hali does more than achieve a richness of black tone unavailable from terrestrial pigments. It transforms the tattoo recipient into a sleeper agent for the King and his court. The magic inherent in the tattoo remains dormant […]
In the latest episode of their geodesic podcast, Ken and Robin talk bringing back recurring villains, Buckminster Fuller, creepity animals for the Yellow King RPG, and Operation Gladio.
In the latest episode of their ink-spattered podcast, Ken and Robin talk choices in published scenarios, the figures who inspired King Arthur, Sarah Bernhardt’s Sphinx, and UFO aliens’ love of New Mexico.
There’s always a dragon. Maybe it’s down there in the darkness of the dungeon, last and greatest of the monsters. Its long sinuous body coiled around a bed of stolen treasure, it slumbers, waiting for some doomed fools to make their way down past the upper levels, waiting for the final battle to come. Maybe […]
New Releases Drakkenhall: City of Monsters pre-order – A 13th Age choose-your-own-elements city sourcebook for GMs running adventurer and champion-tier campaigns. Fearful Symmetries pre-order – A William Blake-inspired magical 1930s England sandbox campaign setting for Trail of Cthulhu The Book of the New Jerusalem pre-order – Read it alone as an entertaining resource on English folklore, […]