Corrupted Fauna of the Normal Now

The reality of the final This is Normal Now sequence of The Yellow King Roleplaying Game dials up or down in weirdness. In its more openly unreal modes, Ironic Normal and Normalcy Shift, new quasi-Carcosan lifeforms stalk the land. The most terrifying of these are the deadly rampagers, which come in various shapes and sizes. […]

 13th Age Ideas That Aren’t Worth A Full Page XX Article

When brainstorming for new See Page XX articles, one comes up with lots of ideas that aren’t enough for a full piece, but might spark something if you put them out into the world. So, here’s a grab bag of ideas that almost, but not quite, made it. Maybe they’ll take root in one of your games. […]

See Page XX: Sketching Out Your Yellow King: This Is Normal Now Series (Part One)

The series outlines for The Yellow King Roleplaying Game now reaches the last of the canonical four sequences, This is Normal Now. Previous installments cover Paris Part One and Part Two, and The Wars, Part One and Part Two, and Aftermath, Part One and Part Two. As before, this outline presents one way to do […]

Call of Chicago: The Dream-Quest of Gertrude Abercrombie

“Surrealism is meant for me, because I am a pretty realistic person but don’t like all I see. So I dream that it is changed. Then I change it to the way I want it. It is almost always pretty real. Only mystery and fantasy have been added. All foolishness has been taken out. It […]

The Chair in the Attic

A scenario hook for Cthulhu Confidential Embittered washout businessman Ralph Dillion approaches hardboiled Los Angeles detective Dex Raymond hoping he will dig up evidence to support a gnawing theory. For years Dillion has struggled to establish himself in this city of fast-risers. Whether it’s real estate, oil, or finance, all of his surefire opportunities have […]

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