There’s always a dragon. Maybe it’s down there in the darkness of the dungeon, last and greatest of the monsters. Its long sinuous body coiled around a bed of stolen treasure, it slumbers, waiting for some doomed fools to make their way down past the upper levels, waiting for the final battle to come. Maybe […]
New Releases Drakkenhall: City of Monsters pre-order – A 13th Age choose-your-own-elements city sourcebook for GMs running adventurer and champion-tier campaigns. Fearful Symmetries pre-order – A William Blake-inspired magical 1930s England sandbox campaign setting for Trail of Cthulhu The Book of the New Jerusalem pre-order – Read it alone as an entertaining resource on English folklore, […]
I hope you’ve all had a lovely holiday season, and wishing all of you – and all of us, and everyone else – a vastly improved New Year in 2022. NEW RELEASE: Drakkenhall: City of Monsters pre-order Text technical team DeFoggi, DeFoggi & Heinsoo have finished the final text of this city setting for 13th […]
A column about roleplaying by Robin D. Laws The series frameworks for The Yellow King Roleplaying Game continue with a dive into ideas for your Aftermath game. Check out previous installments: Paris Part One and Part Two, and The Wars, Part One and Part Two. As before, treat this as a starter for your own […]
Please email support@pelgranepress.com for instructions on how to take part in this playtest! Title: A Poison Tree System: Trail of Cthulhu generational campaign setting Author: Scott Dorward, Paul Fricker, Gareth Ryder-Hanrahan and Matthew Sanderson. Deadline for return of feedback: Monday, 15th August 2022 Number of sessions: 1-2 sessions per each of the eight adventures Description: The […]
Layout & interiors artist Jen McCleary sent me through a sample of the final The Borellus Connection art and it is like a blissful and horrific exploration of the drug-fuelled theme. Here are some small crops of what she’s created so far.
Premise for a Fear Itself one-shot Distribute these pregenerated characters, either casting the parts for a group you know or giving them out randomly for a convention run. They’re missing Sources of Stability, which don’t come into play here, and have higher than usual Health pools. You’ll be dropping the latter almost immediately. Also give […]
In the latest episode of their parabolic podcast, Ken and Robin talk player decisions that annoy everyone else, the Conic Sections Rebellion, a missing Pope, and what Eternals tells us about superhero movies with big ideas.
By Kevin Kulp My dining room table is covered by the Swords of the Serpentine printer’s proof, finished. Well, almost finished: we’re flagging a cropping issue on the non-color proof, there’s a handful of “we’re worried the ink won’t dry!” image saturation issues that inimitable publisher Cat Tobin will hammer out with the printer’s customer […]
In the latest episode of their cheerfully disciplinarian podcast, Ken and Robin talk gaming the Soviet space program, L.A. railyard package thefts, a scenario for our new mythos deity, and the esoteric life of Mary Poppins creator P. L. Travers.