“When you ask who built this mound, the only answer is the echo of your own question within the vault that has been hidden in darkness within this mound for no one knows how many centuries. The dead past has surely buried its dead within the mound.” — artifact collector J.G. Braecklein, quoted in the […]
The following article originally appeared on an earlier iteration of See Page XX in December 2007. You can find Simon’s previous article on Air Transport in the 1930s here, and Sea Transport in the 1930s here. an article for Trail of Cthulhu by Simon Carryer The 1930’s was a period of great innovation in rail technology. The […]
The following article originally appeared on an earlier iteration of See Page XX in December 2007. Paula Dempsey, alias Mystic Moo, predicts your gaming future. (To the tune of Let it Snow) The weather outside is frightful So Buttercup’s made a trifle For Hamish the Hieland Coo Let it Moo! Let it Moo! Let it Moo! […]
The following article originally appeared on an earlier iteration of See Page XX in December 2007. A column on roleplaying by Robin D. Laws The GUMSHOE system focuses primarily on investigation and by default assumes that moments of interpersonal conflict will be handled through roleplaying. As such it lacks an equivalent of the Persuasion/Rebuff system that […]
The following article originally appeared on an earlier iteration of See Page XX in December 2007. News from Pelgrane Press This month we’ve released GUMSHOE Unremitting Horror, Robin’s The Birds webcomic and The Compendium of Universal Knowledge. This is the month that we pre-released a limited edition Trail of Cthulhu and the general release version went […]
The following article originally appeared on an earlier iteration of See Page XX in October 2007. Or, How I Learned To Stop Worrying and Started Loving Losing Control by Fred Hicks When I sit down at the table, I’m looking to feel. I want my character’s triumphs to exhilarate me, and when he makes a bad decision, I […]
The following article originally appeared on an earlier iteration of See Page XX in October 2007. by Graham Walmsley At first sight, Gumshoe would make a perfect LARP. There’s little die-rolling, so it suits a game played standing up; and, as an investigative game, it’s about talking to people. It sounds ideal. Would it work? In this […]
In the latest episode of their planchette-moving podcast, Ken and Robin talk historical isms, a man in a barrel, unsolicited seeds, and Ouija board inventor Elijah Bond.
The following article originally appeared on an earlier iteration of See Page XX in October 2007. An Interview with writer Kenneth Hite Kenneth Hite is designing Trail of Cthulhu – a licensed version of Chaosium’s Call of Cthulhu. Here, Ken answers questions posed by our redoubtable forum members. 1. How will sanity and madness be handled- especially as they […]
The following article originally appeared on an earlier iteration of See Page XX in October 2007. Interview conducted by Simon Rogers Brennan Taylor is the co-founder of Indie Press Revolution (an online rpg retailer) and creator of such games as Mortal Coil and Bulldogs! I was so impressed with IPR’s business model, and the quality of games […]