When it became clear that social distancing efforts were going to have a significant impact on all of us in the games industry, we asked you what you’d like to see from us during the lockdown. Many of you expressed disappointment about missing out on conventions – specifically, panels and seminars, as well as hanging […]
by Adam Gauntlett Running all over Europe shooting vampires attracts attention from governments, police agencies, and other unsympathetic official observers. Night’s Black Agents represents this attention, and the concomitant investigations and pursuits, with the abstract value of Heat. If you make it go Boom, there are consequences. What should those consequences be? How can they […]
By Kevin Kulp There’s value in seeing how a hero you know translates into Swords of the Serpentine, especially when that hero changes over time. SotS lets you play fledgling (less experienced) and sovereign (exceptionally experienced) versions of the same character, jumping back and forth in time between adventures in the same way a collection […]
Controversy rocks the Pelgrane Video Dispatches as Gareth Ryder-Hanrahan uses our newly revitalized YouTube channel to call out his least favorite GUMSHOE ability. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries […]
If your players like to learn stuff from videos, they can now learn how to create characters for the Yellow King Roleplaying Game. Send them to our first video tutorial! The Yellow King Roleplaying Game takes you on a brain-bending spiral through multiple selves and timelines, pitting characters against the reality-altering horror of The King […]
“Another queer happening, of a totally different kind, occurred four or five years ago. A woman‐friend and I were out walking one night in a lane near Auburn, when a dark, lightless and silent object passed over us against the stars with projectile‐like speed. The thing was too large and swift for any bird, and […]
In a virtual version of their popular 13th Age Monster Design Workshop, Rob Heinsoo, ASH LAW and Wade Rockett explore principles of F20 monster design and, based on audience suggestions, spitball a joy-eating fungal threat. 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run […]
Pelgrane Press writer and production apprentice Noah Lloyd readies himself for intrigue on twisting fantasy streets with his pick for favorite GUMSHOE ability. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries […]
Cat Tobin, Pelgrane Press co-owner, managing director, and conspyramid head, zeroes in on the bedrock technique of mystery-solving as she reveals her favorite GUMSHOE ability. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, […]
In the latest episode of their safely sheltering podcast, Ken and Robin talk remote play tips, secret museum scans, war movies you can nerdtrope into Yellow King RPG: The Wars scenarios, and USAF involvement in UFO patents.