Six Heroes #3: Swords of the Serpentine pre-made adventuring party

Four Six Heroes #3: Swords of the Serpentine pre-made adventuring party By Kevin Kulp This month we’re cheating and giving you six heroes instead of four; these are the pre-generated heroes used in The Dripping Throne adventure at Gen Con Online 2020, playtested with four or five different player groups. Most of the Heroes have […]

The Trail of Cthulhu Theme

The following article originally appeared in an earlier iteration of See Page XX in June 2008. You can find James’s soundtrack work for Trail of Cthulhu here, for Night’s Black Agents here, and for Esoterrorists here. by James Semple James Semple has written the Trail of Cthulhu Theme to go with his inter-scene stings. He’ll […]

View from the Pelgrane’s Nest – June 2008

The following article originally appeared in an earlier iteration of See Page XX in June 2008. by Simon Rogers In this issue Robin D Laws discusses the use of genre conceits in Mutant City Blues, we have more music from James Semple, and a second interview by Luke Crane. This issue sees the return of […]

Using Pushes in Standard GUMSHOE

Game Moderators seeing the Push rules in The Yellow King Roleplaying Game and now second edition Mutant City Blues sometimes ask how to import them into previous GUMSHOE games. To recap how Pushes work, players get two of them per scenario. They can spend Pushes to gain non-informational benefits from their investigative abilities. For example: […]

The Unbearable Lightness of an Empty Explosives Bag

When asked to explain GUMSHOE, a key part of my standard spiel goes like this: “GUMSHOE says that it is never interesting to fail to get information. When you use an Investigative ability, you never have to roll a die. If you have the right ability and use it in the right way, you simply […]

Sea Transport in the 1930s

The following article originally appeared on an earlier iteration of See Page XX in February 2008.  You can also read Simon’s articles on 1930s Rail Transport and 1930s Air Transport. an article for Trail of Cthulhu by Simon Carryer While by the 1930s, diesel engines were revolutionising rail transport, and giving birth to a burgeoning flight industry, […]

See Page XX: Sting, Sting, Sting – Ending Scenes with Music in GUMSHOE

The following article originally appeared on an earlier iteration of See Page XX in February 2008.  Find James Semple’s stings for Trail of Cthulhu here, and you can also find the soundtracks James composed for Trail of Cthulhu and Night’s Black Agents. A column on roleplaying by Robin D. Laws Sting, Sting, Sting A GUMSHOE issue […]

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