This post originally appeared on DyingEarth.com between 2004 and 2007, but could prove useful for the many subsequent GUMSHOE systems. A column about roleplaying by Robin D. Laws On a fundamental structural level, RPG sessions are their own beast, and are unlike movies, TV, and books. However, these related storytelling forms are always worth looking […]
In the latest episode of their quartz-festooned podcast, Ken and Robin talk TPKs, RCMP misconduct, crystals, and The Mandalorian.
This post originally appeared on DyingEarth.com between 2004 and 2007. A column about roleplaying by Robin D. Laws Last summer’s Origins convention in Columbus, Ohio gave me a platform for an eye-opening experience, and not an especially pleasant one, at that. It made me want to sharpen my own game as a designer and self-promoter, […]
By Julian Kay Illustration by Aaron McConnell & Lee Moyer To conclude the series on curses, we’ll be discussing other ways a PC might become cursed in play . . . or inflict curses of their own. At No Extra Charge Magical items are the most common way that heroes encounter a curse. Early F20 […]
This post originally appeared on DyingEarth.com between 2004 and 2007. A column about roleplaying by Robin D. Laws I always thought that the great breakthrough of the roleplaying hobby into the pop culture mainstream would occur at a remove. As Hollywood’s obsession with brightly-colored genre properties ready for their CGI close-ups accelerates, I always figured […]
The following article originally appeared on DyingEarth.com in May 2006. Game Designers’ Favorite Games Every games designer has an inner games geek (sometimes not so inner) who spent hours playing the RPGs you know and love. We’ve all played D&D, GURPs and other big names, but what about the slightly obscure? Perhaps they are games […]
by Lisa Padol When I first started running the Dracula Dossier, setting up the 1894 group, one of my players wanted a special relationship with Dracula. They wanted to have had their character have met Dracula as a child and for Dracula to have taken a liking to them. After all, the player argued, just […]
By Kevin Kulp Swords of the Serpentine doesn’t use Robin D. Laws’s One-2-One rules (including Edge and Problem cards), but the game is designed to play superbly with only one player and one GM. This type of adventure echoes the model of classic fantasy literature such as Conan or Elric where a main hero tackles […]
A column about Roleplaying by Robin D. Laws I did it again. As heard in a recent episode of Ken and Robin Talk About Stuff, I made up a new term. Since it is easier to cite articles than podcast episodes, and because new terms want to be propagated, I’ll revisit it here. The term: […]
The following article for the Dying Earth RPG originally appeared on DyingEarth.com in December 2005. At last – a new Dying Earth release – All’s Fair in Azenomei! It’s available as a downloadable PDF exclusively from Pelgrane. This professionally produced scenario gives your PCs the chance to explore Azenomei in depth, enjoy all the fun of the […]