Pelgrane News 1998-2000

The following news items and diary entries originally appeared on DyingEarth.com in 2000. You can find the entries for 2001-2002 here. You can find the entries for 2006-2009 here. ☀ Editor’s note: A few of these news items were not categorized by month or year – I have done my best to approximate their chronology, and have […]

See Page XX: Mixing and Matching with GUMSHOE

The following article originally appeared on an earlier iteration of See Page XX in October 2007.  A column on roleplaying by Robin D. Laws Mixing and Matching With GUMSHOE In addition to its primary goal of rethinking the way we run investigative scenarios, GUMSHOE is also an ongoing experiment in rules modularity. Along with whatever […]

View from the Pelgrane’s Nest – October 2007

The following article originally appeared on an earlier iteration of See Page XX in October 2007.  News from Pelgrane Press Since the last missive, we’ve attended GenCon, released three new books and playtested the first pass of Trail of Cthulhu. Three new manuscripts have been laid out and are queued for printing, one awaits layout […]

Alternate Utility Spells in 13th Age

The Utility spell in 13th Age is a lovely way to cram all those spells that are great in the right situation, but useless most of the time into a single handy package. This article presents two variants on the regular Utility spell. Each one takes up a spell slot, as usual.   Illusion Utility Spell 1st – disguise self Range: […]

Pelgrane Press Update – September 2006

The following article originally appeared on DyingEarth.com in September 2006. Updates Gomoshan’s Tomb QuickStart Rules GUMSHOE and Esoterrorists Rhialto Update Corrections and Clarifications Gomoshan’s Tomb This month brings the release of Gomoshan’s Tomb, a scenario in the well respected tradition of exploring and looting ancient ruins – though with suitably distinctive Dying Earth twist to […]

Additional Reasons to Automatically Succeed

GUMSHOE divides abilities according to whether failure at that ability can drive narrative. Because it is never interesting to fail to get information, you never fail with your investigative abilities. General abilities, on the other hand, do offer the possibility of something interesting—if often horrible—happening when you fail a test. You can fail to run […]

Pelgrane Press Update – June 2006

The following article originally appeared on DyingEarth.com in June 2006. June brings us to the completion of work on our webstore. Substantial progress has also been made on all of our outstanding manuscripts, and what’s more, new roleplaying games in the pipeline – yes, that’s plural. And remember at the store, you may obtain a free […]

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