By Kevin Kulp Swords of the Serpentine doesn’t use Robin D. Laws’s One-2-One rules (including Edge and Problem cards), but the game is designed to play superbly with only one player and one GM. This type of adventure echoes the model of classic fantasy literature such as Conan or Elric where a main hero tackles […]
A column about Roleplaying by Robin D. Laws I did it again. As heard in a recent episode of Ken and Robin Talk About Stuff, I made up a new term. Since it is easier to cite articles than podcast episodes, and because new terms want to be propagated, I’ll revisit it here. The term: […]
The following article for the Dying Earth RPG originally appeared on DyingEarth.com in December 2005. At last – a new Dying Earth release – All’s Fair in Azenomei! It’s available as a downloadable PDF exclusively from Pelgrane. This professionally produced scenario gives your PCs the chance to explore Azenomei in depth, enjoy all the fun of the […]
The following article on the Dying Earth RPG originally appeared on DyingEarth.com between 2004 and 2007. The Primer of Practical Magic by Jeanry Chandler Not long ago, in an interview in the Excellent Prismatic Spray magazine, Gary Gygax described the profound influence that the work of Jack Vance had upon the original design and overall feel […]
This article on the Dying Earth RPG originally appeared on DyingEarth.com between 2004 and 2007. Demons of the Dying Earth by Ian Thomson The publication of Turjan’s Tome marks the dawning of a new and far darker style of Dying Earth RPG play. We do not claim to replace Cugel-level play; the satisfaction of wearing a […]
At our GenCon panel on horror, we got asked about the risk of breaking atmosphere in Trail of Cthulhu games by asking for Stability tests. You describe whatever horrific or disturbing sight the investigator encounters in ghastly detail – and then go “now, roll Stability”, dragging the player out of the story and soiling everything […]
In the latest episode of their tightly-wrapped podcast, Ken and Robin talk vampire firewalling, the espionage of Jan van Eyck, weird war mummies, and the Quasi War.
This article on the Dying Earth RPG originally appeared on DyingEarth.com between 2004 and 2007. Turjan-Level Gaming and the Lands of the Near East by Lynne Hardy Abandon now your witty banter and your lightning repartee for they will only serve to mar your progress through a world no longer colourful but deadly dark for the unwary. […]
“Professor Webb had been engaged, forty-eight years before, in a tour of Greenland and Iceland in search of some Runic inscriptions which he failed to unearth …” — H.P. Lovecraft, “The Call of Cthulhu” Instead of “Runic inscriptions,” in 1860 Professor Webb finds Cthulhu in West Greenland, on a rocky ledge in the cold. But […]
The following article for the Dying Earth RPG originally appeared on DyingEarth.com in November 2005. Push aside the detritus to see the shiny gew-gaws horded by the Pelgrane I have two things to announce, one horrifying, the other edifying. For your edification, we have relaunched the webstore after its long hiatus. Rather than leave you at the mercy […]