Virtually every group of player characters in The Wars possesses a boîtenoire, a wireless teletype machine that enables swift communication between the unit and headquarters – and, perhaps, other channels. Even setting aside any supernatural elements, military communications are a rich source of horror. When encountering someone face-to-face – say, a commanding officer ordering you […]
In the latest episode of their awesomely helmeted podcast, Ken and Robin talk automatic successes, imperiled Czech mayors, the secrets of Valhalla Cat, and Nicolas Roerich.
In recognition of the need for concrete action in response to the murder of George Floyd, the latest in a long list of Black people unjustly killed by police, Pelgrane Press is donating $1000 and 10% of all our webstore sales in June to the NAACP Legal Defense and Educational Fund. Police impunity remains an […]
Our virtual panel series cleans ichor from its blades as very special guest Sandy Petersen joins Swords of the Serpentine designers Kevin Kulp and Emily Dresner, along with Kenneth Hite, Gareth Ryder-Hanrahan and moderator Robin D. Laws to provide tips and hooks for mixing swords and eldtrichery.
“My shadowy visage, grey with grief, In sunken waters walled with sand, I see — where all mine ancient land Lies yellow like an autumn leaf.” — Clark Ashton Smith, “The Kingdom of Shadows” Robin has staked out Paris with his customary élan, and Robert Chambers has toured us through Brittany, but there’s at least […]
In the latest episode of their hellhound-haunted podcast, Ken and Robin talk PC endgames, folk horror 101, Symbolist painter Odilon Redon (as seen in The Yellow King Roleplaying Game), and saving Robert Johnson.
“The world blew up in a thousand atomic fireballs.” – Ralph Bakshi’s Wizards (1977) “Books (including tomes, librams and manuals), artifacts, and relics are of ancient manufacture, possibly from superior human or demi-human technology, perhaps of divine origin; thus books, artifacts, and relics cannot be made by players and come only from the Dungeon Master.” […]
When the Pelgranes started talking about their favorite monsters, @brightneedle jumped in to put dibs on her subterranean, misunderstood besties. Trail of Cthulhu is an award-winning 1930s horror roleplaying game by Kenneth Hite, produced under license from Chaosium. Whether you’re playing in two-fisted Pulp mode or sanity-shredding Purist mode, its GUMSHOE system enables taut, thrilling […]
13th Age designer Rob Heinsoo takes you on a tour of the monsters he has known and loved throughout his gaming career, before finally naming on a particularly powerful and clever adversary as his favorite monster. 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can […]
In the latest episode of their intrepid podcast, Ken and Robin talk Sense Trouble, fatbergs, William Stephenson, and doomsday predictor Albert Porta.