View From the Pelgrane’s Nest – July 2020

In any other year, at this time we’d be rushing around the Pelgrane’s Nest prepping for Gen Con. Although cancelled in its physical format, it’s still going ahead as Gen Con Online. The Pelgrane team is running more than fifty events at it so far, but we’ve got plenty of space left for more games, […]

The Dripping Throne: an Adventure Seed for Swords of the Serpentine

By Kevin Kulp Swords of the Serpentine’s pre-layout PDF is available for everyone who has pre-ordered the game, so we wanted to sketch out an adventure seed to use alongside of (or instead of) A Corpse Astray from the rulebook. This seed is a solid session or two of adventure, easily customized for your own […]

Peacocks in the Empty State

by Adam Gauntlett A scenario seed for Trail of Cthulhu, in which the Investigators must find out who’s been breaking into the Empire State Building. History The Empire State in New York is conceived in the booming, prosperous 1920s, but it breaks ground on October 1st, 1929, when the building previously on that site, the […]

Four Heroes #2: Swords of the Serpentine pre-made heroes

By Kevin Kulp We’re moving towards the official PDF release of Swords of the Serpentine, so here are more examples of what’s possible with hero creation. These blog posts feature a sample Hero for each class (or a mixture of classes) to use as a good example, a pre-generated character, or an example of how […]

FINEST EFFECTS: Resurrected Agents

The BORELLUS CONNECTION manuscript was too nightmarish and vast to be constrained by any binding our printer could conceive; therefore, we were obliged to remove some material from the book. It’s preserved here as a series of Page XX articles. As Orne’s mysterious correspondent in Philadelphia warned us, “no Part must be missing if the finest Effects are […]

Community Content Spotlight: Rogues’ Galaxy

In the new Community Content Spotlight, each month I’ll be writing up a short review of a community content title, all of which are available on DriveThruRPG. See this page if you’re interested in creating something for our Community Program! —————————————— With Rogues’ Galaxy, Chris Sellers turns the standard Ashen Stars setup on its head. […]

Statting GMCs in GUMSHOE

A question from the mailbag – how do you assign values to the general ability scores of Gamesmaster Characters in GUMSHOE games? How much Scuffling should a cultist have? How do you rate a gorilla’s Health? GUMSHOE’s area of focus isn’t finely balanced tactical combat (F20’s just down the hall, guys), so the honest answer […]

Call of Chicago: After … the Penitent!!

“Monk was asking Vida Carlaw, ‘Do you believe a mysterious jellylike creature did any killing?’ The girl hesitated, nipping at her lips. ‘You probably think I’m foolish, but, after all, no one really knows what is in the depths of the earth. Of course, scientists have a general idea, but there may be—things—down there that […]

Unique & Terrible Curses

By Julian Kay illustration by Lee Moyer In many F20 games, curses are a flavorful inconvenience, temporary problems that can be removed by a single memorized spell. In 13th Age, freeform character creation options and flexible magic provide some mechanical and narrative space that can spin curses into blessings! In the big picture, curses have […]

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