FINEST EFFECTS: In Flight Encounters

The BORELLUS CONNECTION manuscript was too nightmarish and vast to be constrained by any binding our printer could conceive; therefore, we were obliged to remove some material from the book. It’s preserved here as a series of Page XX articles. As Orne’s mysterious correspondent in Philadelphia warned us, “no Part must be missing if the finest Effects are […]

Four Heroes: Your Swords of the Serpentine source for pre-made heroes

By Kevin Kulp As we enter June 2020 and Swords of the Serpentine’s pre-layout PDF reaches everyone who has pre-ordered the game, we want to make sure you have examples of what’s possible with hero creation. With a limited series of blog posts entitled Four Heroes, we’ll feature a sample Hero for each profession (or […]

Dispatches from the Dossier: Volume 2

Recently retrieved from The Royal Opera House, London. Edom Operatives believe “O.” to be Olivia Liu, informant working with anti-vampire operatives in Europe. A full report of the events at the opera house are contained here. (Hastily handwritten text reads: “I heard you were here. We need to talk. O.”

Mother of Cities 3: The Thing in the River

In the latest installment of their play by clip game, Gar’s character makes a shocking discovery upon making his rendezvous with the Thing in the River, and Robin breaks down the fine art of the auto-success. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from […]

Pelgrane Virtual Pub Quiz

Beat the scores of our top single or team contestants as our Virtual Pub Quiz unleashes fiendish questions from Robin D. Laws, Kenneth Hite, Rob Heinsoo, Gareth Ryder-Hanrahan, Cat Tobin, and Wade Rockett. Is that dolphin charismatic or sinister? Grab a glass, virtual or actual, and find out.

Mighty Deeds

text by Julian Kay Why let spellcasters have all the fun? This variant rule for the 13th Age RPG expands the ritual rules to those don’t wield magic, giving them an option to use their backgrounds in fantastical fashion. Pushing a castle gate with strength alone, deducing a culprit from a footprint, foiling a massive […]

You Sinister Box

Virtually every group of player characters in The Wars possesses a boîtenoire, a wireless teletype machine that enables swift communication between the unit and headquarters – and, perhaps, other channels. Even setting aside any supernatural elements, military communications are a rich source of horror. When encountering someone face-to-face – say, a commanding officer ordering you […]

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