Among the reasons for running my light-hearted Fall of DELTA GREEN home variant with QuickShock rules: I can share custom cards I create for it here with you. In the first scenario, intrepid agents of the Dominion Bureau of Research, an unacknowledged Canadian spy outfit, tracked a mole in the Avro Arrow plant in Malton, ON. […]
In the latest episode of their easily spotted podcast, Ken and Robin talk Invisible Men, coarse vs granular ability lists, and Ken’s last book raid for the duration.
In our latest virtual panel, Kenneth Hite, Robin D. Laws, and Gareth Ryder-Hanrahan are joined by special guest, Chaosium’s Lynne Hardy, to discuss the perennial connection between H. P. Lovecraft’s Cthulhu Mythos. We cover the core elements of Cthulhu gaming, Call of Cthulhu’s impact on the hobby, striking a balance between hopelessness and flipping out, […]
We continue to be in the grip of the toughest pandemic of our lifetimes, and we’ve shifted towards a more virtual way of living here in the Pelgrane’s Nest. Find out what’s new and happening in the Pelgrane in the Time of the Corona below, and check out new pre-orders Swords of the Serpentine, Honey […]
As we’re moving toward more video content, I decided to record my View From the Pelgrane’s Nest in video format this month. Turns out, my rural Irish broadband does not like to upload videos. And so, more than a week later than anticipated, the first ever Video View From the Pelgrane’s Nest: Watch the full […]
In part 2 of Gar and Robin’s Play-By-Clip game, Gar walks us through his process for allocating GUMSHOE general ability points. And his character examines an alarming message he was not meant to read. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues […]
Join us on YouTube for the latest Pelgrane Virtual Panel, with tips and tricks for GUMSHOE One-2-One play and design from Robin D. Laws, Gareth Ryder-Hanrahan, Ruth Tillman and Cat Tobin. GUMSHOE One-2-One retunes, rebuilds and re-envisions the acclaimed GUMSHOE investigative rules set for one player, and one GM. Together, the two of you create […]
13th Age permits players to take negative relationships with Icons, to define their characters in opposition to these mighty foes. Sometimes, though, it’s tricky to reconcile that opposition with the mechanical benefits of icons. It’s easy to justify getting a benefit from a positive or conflicted relationship – I’m a loyal follower of the Crusader, […]
In response to Gar’s senseless assault on a beloved GUMSHOE ability, Robin reluctantly reveals a terrible secret. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward. GUMSHOE […]
