The Yellow King Suite

This music inspired by, and composed for, The Yellow King Roleplaying Game is included free as a digital download with The Yellow King RPG, and separately from the link below. The Yellow King Suite covers each of the four different settings. In addition, it presents a theme for The Yellow King RPG, and music for […]

My Favorite GUMSHOE Ability with Wade Rockett

Harness the power of the seemingly inconsequential with Wade Rockett as he reveals his favorite GUMSHOE ability. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward. GUMSHOE […]

Ask Ken and Robin Virtual Panel

With physical conventions off the table for the moment, Pelgrane Press is cooking up a series of virtual panels over on our newly bustling YouTube channel. To kick things off Ken and Robin entered the Dreamlands of Zoom to take questions from a crew of stalwart volunteers. Now you too can watch as they nerdtrope […]

The Plain People of Gaming: Mythos Prompts

While digging through old boxes, I came across a copy of long-vanished British gaming Roleplayer Independent magazine from the hoary ancient days of December 1992. It took me a few minutes to work out why I’d kept it – there’s a random Cthulhu scenario generator in there by Jim Johnston. (In fact, that article must have […]

Stone Skin Press – Anthologies of New Fiction

  Stone Skin Press is our fiction imprint, set up because of Simon Rogers’ enthusiasm for genre-crossing writing from writers like Michael Chabon, Iain Banks, Margaret Atwood, Ursula Le Guin and Adam Marek. Its goal – to mine the wealth of talented writers, both mainstream and genre, who enjoy writing to a challenging brief. Stone […]

GUMSHOE Scenario Sparks

by Bryant Durrell The Yellow King RPG can be daunting for a Keeper: four different settings, potentially lengthy campaign arcs, and to top it all off the canonical kick-off asks the Keeper to improvise connections between the Deuced Peculiar Things invented by the players and her carefully crafted scenario. I’ve always struggled a little bit […]

13th Sage: Roll20 Tips for 13th Age GMs

Also, check out Robin D. Laws’ “9 Tips for Remote Tabletop RPG Play”. Greetings, fellow dungeon dwellers! Today, I wanted to talk about playing 13th Age on the Roll20 virtual tabletop. However! Because I’m a Roll20 noob, I asked Aaron Roudabush, the master of 13th Age online play, to share some tips. You can purchase […]

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