Murder by Checklist

One of the Things I Always Say is that a GUMSHOE investigative ability list is basically a list of questions the players can ask the GM – but it’s also a useful list of questions to ask yourself when writing an adventure. Certainly, when I initially conceive of an adventure, I’ll come up with three […]

See P. XX: QuickShock and the Containment of Demise

A column about roleplaying by Robin D. Laws While developing collaborators’ scenarios for Black Star Magic, I found myself puzzling out a design style question arising from a particular feature of QuickShock. In previous iterations of GUMSHOE, and most other games with hit points or a hit point-like function, characters can theoretically leave play at […]

See Page XX – March 2020

We’ve been so relieved and excited that the Yellow King RPG is finally available to non-Kickstarter backers that it’s still dominating our thinking here in the Pelgrane’s Nest, even to the extent of adding a new YKRPG product (the basic Shock & Injury decks) to our webstore. However, don’t let that distract you from the big […]

View From the Pelgrane’s Nest – March 2020

March is a big month for birthdays here in the Pelgrane’s Nest, with Gareth, Noah, me, and Rob all celebrating this month. March also feels like spring is finally here; winter is past, and the world begins anew, tf. ***NEW*** The Book of the Underworld This month’s latest release is the campaign setting Book of […]

Musings on The Yellow King Suite

by James Semple The Yellow King Suite is included free as a digital download with The Yellow King RPG, and separately from the link below.   Buy the YKRPG Suite MP3s now   Listen to a sample here: https://site.pelgranepress.com/files/YellowKing/The%20King%20In%20Yellow_sample.mp3   The Yellow King Suite covers 4 different settings. In addition it presents a theme for […]

GUMSHOE One-2-One from a player’s perspective

By Jason Morgan In GUMSHOE One-2-One, the player is alone against the Elder Gods in Cthulhu Confidential or the Vampire Conspiracy in Night’s Black Agents: Solo Ops. Previously, we provided advice for how GMs can convert any scenario to the GUMSHOE One-2-One system. Here, long-time One-2-One player, Nick Keller, (a.k.a. Langston Montgomery Wright from a […]

Network

by Adam Gauntlett In Night’s Black Agents, the Network ability represents your network of professional contacts. It works something like Cover in play; at any time, you may reveal or remember the existence of a member of your network in a given city … Walther PPK, 7.65 millimeter. Only three men I know use such […]

FINEST EFFECTS: The Italian Job

The BORELLUS CONNECTION manuscript was too nightmarish and vast to be constrained by any binding our printer could conceive; therefore, we were obliged to remove some material from the book. It’s preserved here as a series of Page XX articles. As Orne’s mysterious correspondent in Philadelphia warned us, “no Part must be missing if the finest Effects are […]

Yellow King RPG Shock & Injury decks

Basic Shock Deck Apprehension, panic, terror, and collapsing causation! This optional accessory helps The Yellow King Roleplaying Game GMs select and hand out Shocks during in-person play. Its card selection focuses on the varieties of fear and emotional disequilibrium most likely to afflict investigators into any reality-altering Carcosan mystery. Perfect for on-the-fly scenarios or abrupt […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.