The 13th Age core book tells us little about the Queen’s Wood, where the Elf Queen rules: it’s a sprawling elven wood, largely empty now, whose trees have leaves that are “a riot of silver and gold and green and indigo.” In the lengthy description of the elven Court of Stars in 13 True Ways, we learn […]
Tag Archives: 13 True Ways
At the Imperial College of the Arcane, students struggle to master the art of magic, both theoretical and applied. And wherever there are students laboring under intense pressure—both academic and social—there will always be student societies. Most tend to be small, informal groups of close friends. However, some are powerful secret societies whose histories span […]
Despite our chatty and occasionally informative sidebars, we don’t get around to explaining all our design decisions in 13th Age. Today we’ll take a look at a 13 True Ways design choice that could use a bit of explanation. Multiclass penalties The multiclass system in chapter 2 of 13 True Ways is a tool whose […]
Over on the very active Google+ 13th Age community, Sean Dunstan has pulled together a complete list of monsters from the core 13th Age rulebook, the 13th Age Bestiary, 13 True Ways, and Eyes of the Stone Thief. John Clayton has kindly reproduced that here in table format; you can also download it as a zipped […]
While the 13th Age Bestiary was in playtesting, we heard some fun stories about groups that temporarily allied with monsters and wanted guidelines about how to handle their unlikely allies. Here’s Jonathan’s advice to GMs on handling this unusual situation, along with a paragraph I’ve inserted that addresses healing. –Rob Heinsoo By Jonathan Tweet 13th Age […]
By Rob Heinsoo The text below is from a 13 True Ways Kickstarter update I posted yesterday. Since it talks about material that will also interest everyone buying 13 True Ways on pre-order or ordering it from their hobby shop, I’m posting the update here as well. By now most of you will have seen […]
In his April View from the Pelgrane’s Nest column, Simon provided updates on all of Pelgrane’s current projects. Here’s the latest news on 13th Age: The 13th Age Bestiary is with the printers, on target for a mid-June delivery date. Pre-order your copy now from the Pelgrane store. It’s available on Bits and Mortar, too, […]
A 13 True Ways Preview Chapter five of 13 True Ways is all about devils—those malevolent creatures from the Pit who delight in corrupting, binding and tormenting mortals. Where demons rage, devils persuade; where demons destroy, devils subvert and dominate. Typically their role in your campaign depends on which icon you associate them with. If […]
by Rob Heinsoo ASH LAW and I are both going to be running quick 13th Age games at the new AFK Tavern in Renton tomorrow, April 5th, as part of International Tabletop Day. ASH is showing up around 11 am, I’ll be there around 12:30 to run a couple two hour games before I return […]
Join Rob Heinsoo and ASH LAW at AFK Elixirs and Eatery in Renton, WA on Saturday, April 5th for International TableTop Day! Here’s the schedule at the table: 11:00 AM to approximately 1:00 PM – ASH Approximately 1:30 PM to 5:00 – Rob First come, first gets-to-play. As a special bonus they’ll have pre-generated characters […]