Here’s what I love about the giant shark bowl ooze from Tome of Beasts 2: Creature Codex by Kobold Press: it’s a perfect over-the-top addition to a master villain’s lair in 13th Age. Spy movie masterminds often have tanks full of sharks, alligators, piranhas, and other menaces in their headquarters. These remind everyone who they’re […]
Tag Archives: 13th age
If you use background music in your 13thAge games – such as the wonderful 13thAge soundtrack – you can replace the regular rules for icon relationships with a more improvisational approach. Here’s how it works. Players choose their icon relationships as normal during character creation. The GM creates a playlist, mixing in the songs for […]
Wanna bend the rules a little and play a character who has the ultimate in conflicted relationships? Choose one icon that suits your character’s story best. Spend your three icon relationship points like so: take one relationship point that’s positive, one that’s conflicted, and one that’s negative. Yes, all with the same icon. What interwoven […]
NPC followers of icons like the Priestess, Emperor, and Archmage aren’t usually monsters—but that doesn’t stop player characters from wanting to fight them! Icon Followers will focus on playable monster-stats for human and humanoid NPCs of the Dragon Empire. Want stats for a city guard, gladiator, traveling priest, bardic college student, or Imperial Legionnaire? Icon Followers […]
The 13th Age core book tells us little about the Queen’s Wood, where the Elf Queen rules: it’s a sprawling elven wood, largely empty now, whose trees have leaves that are “a riot of silver and gold and green and indigo.” In the lengthy description of the elven Court of Stars in 13 True Ways, we learn […]
Chaos Mage By ASH LAW The chaos mage is my second favorite class, right behind the wizard. It is certainly, in my opinion, the most fun class to play. The fun for me with this class is not in being effective in combat, but from being weird in combat and discovering what happens—because that is […]
Chaos Mage by ASH LAW The chaos mage is my second favorite class, right behind the wizard. It is certainly, in my opinion, the most fun class to play. The fun for me with this class is not in being effective in combat, but from being weird in combat and discovering what happens—because that is […]
At the Imperial College of the Arcane, students struggle to master the art of magic, both theoretical and applied. And wherever there are students laboring under intense pressure—both academic and social—there will always be student societies. Most tend to be small, informal groups of close friends. However, some are powerful secret societies whose histories span […]
by Mikhail Bonch-Osmolovskiy It is the dream of many an adventurer to have a place they can call their own. A fort, a manor, a tower – something to build, customize, protect. The problem, of course, is that they inevitably have to leave it behind to go on adventures. And the more world-spanning the adventures get, […]
Many 13th Sage columns come from moments when I realize that I’m playing the game slightly differently than I was playing it before. Today’s column features two small wrinkles that have been working well in our games. New Alternative Array Ability Scores: The first bit comes more from Jonathan than me. It’s something we put […]