by Martin Killmann To celebrate the fresh off-the-print Second Edition of 13th Age, I would like to send a little love letter to the system. Let me showcase two of the innovations that set the 13th Age RPG apart from other d20-based tabletop RPGs, Icons and talents. The Icons represent archetypes of powerful NPCs […]
Tag Archives: 13th age builds
THE WIZARD By ASH LAW Wizard Overview The wizard is in many ways the most complex of the classes from the 13th Age core rule book. At the start of each new day you can memorize a different set of spells, so the only real things that permanently change as a wizard levels up are […]
THE WIZARD by ASH LAW Wizard Overview The wizard is in many ways the most complicated of the classes from the 13th Age core rule book. At the start of each new day you can memorize a different set of spells, so the only real things that permanently change as a wizard levels up are […]
THE NECROMANCER By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. MORTAL MAGICS […]
THE NECROMANCER By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. The Necromancer: digging […]


