Both Trail of Cthulhu and Fear Itself feature protagonists who are comparatively (or cosmically!) feeble compared to the foes they encounter. By no coincidence whatsoever, both games also incorporate the Fleeing ability, an ability that’s used only for running away. To make Fleeing a bit more complex and combat-like, here are some optional expanded Fleeing […]
Tag Archives: Fear Itself
In this story hook for preteen weird investigation in Fear Itself, excitement over Mars exploration turns to alien terror in a sleepy small town. The young protagonists assemble when assigned to a group class presentation about the latest NASA rover mission to Mars. They establish their group dynamic while poring through images on the NASA […]
So, you’ve been bitten by the werewolf. Infected by the zombie virus. Snacked on by Dracula. Discovered that your grandmother came from Innsmouth, or that you were conceived in the Outer Dark. You’re a monster, and soon you’re going to succumb to the darkness in you and turn on your comrades. Up until then, though, […]
It’s rarely a good idea to mix immediate real-world awfulness with supernatural threats. Killer clowns are funny, but we’re not going to argue the Esoterrorists are behind QANON, even though it’s an obvious set-up. Hitler wasn’t mind-controlled by vampires or the Cthulhu Mythos. So, the existence of these pandemic-themed monsters for Fear Itself or The […]
In the Community Content Spotlight, each month I write up a short review of a GUMSHOE community content title, all of which are available on DriveThruRPG. See this page if you’re interested in creating something for our Community Program! ———————————— Michael Duxbury’s Game Reserve is a fresh supplement to Fear Itself 2nd Edition, providing “a […]
This post originally appeared on DyingEarth.com between 2004 and 2007. A column on roleplaying by Robin D. Laws [Ed.—This was originally an internal design document, but it should come in useful for anyone interested in GUMSEHOE background creation.] The GUMSHOE system departs from standard RPG design practice in a couple of significant ways. Neither of […]
This post originally appeared on DyingEarth.com between 2004 and 2007. A column on roleplaying by Robin D. Laws The GUMSHOE system seen in The Esoterrorists and upcoming follow-on games and supplements can be used for any mystery or procedural game. We’ll be presenting new settings in the future, but in the meantime, the game’s core […]
The following article originally appeared on an earlier iteration of See Page XX in February 2008. Find James Semple’s stings for Trail of Cthulhu here, and you can also find the soundtracks James composed for Trail of Cthulhu and Night’s Black Agents. A column on roleplaying by Robin D. Laws Sting, Sting, Sting A GUMSHOE issue […]
The following article originally appeared on an earlier iteration of See Page XX in October 2007. by Graham Walmsley At first sight, Gumshoe would make a perfect LARP. There’s little die-rolling, so it suits a game played standing up; and, as an investigative game, it’s about talking to people. It sounds ideal. Would it work? In this […]
The following news items and diary entries originally appeared on DyingEarth.com between 2006 and 2009. You can find the entries for 1998-2000 here. You can find the entries for 2001-2002 here. ☀ Editor’s note: A few of these news items were not categorized by month or year – I have done my best to approximate their […]