Tag Archives: Fear Itself

A Zeitgeist of Unremitting Horror: Timely Horrors for Fear Itself

It’s rarely a good idea to mix immediate real-world awfulness with supernatural threats. Killer clowns are funny, but we’re not going to argue the Esoterrorists are behind QANON, even though it’s an obvious set-up. Hitler wasn’t mind-controlled by vampires or the Cthulhu Mythos. So, the existence of these pandemic-themed monsters for Fear Itself or The […]

Community Content Spotlight: Game Reserve

In the Community Content Spotlight, each month I write up a short review of a GUMSHOE community content title, all of which are available on DriveThruRPG. See this page if you’re interested in creating something for our Community Program!————————————Michael Duxbury’s Game Reserve is a fresh supplement to Fear Itself 2nd Edition, providing “a collection of […]

See Page XX: How to Design for GUMSHOE

This post originally appeared on DyingEarth.com between 2004 and 2007. A column on roleplaying by Robin D. Laws [Ed.—This was originally an internal design document, but it should come in useful for anyone interested in GUMSEHOE background creation.] The GUMSHOE system departs from standard RPG design practice in a couple of significant ways. Neither of […]

See Page XX: Kitting Out GUMSHOE

This post originally appeared on DyingEarth.com between 2004 and 2007. A column on roleplaying by Robin D. Laws The GUMSHOE system seen in The Esoterrorists and upcoming follow-on games and supplements can be used for any mystery or procedural game. We’ll be presenting new settings in the future, but in the meantime, the game’s core […]

See Page XX: Sting, Sting, Sting – Ending Scenes with Music in GUMSHOE

The following article originally appeared on an earlier iteration of See Page XX in February 2008.  Find James Semple’s stings for Trail of Cthulhu here, and you can also find the soundtracks James composed for Trail of Cthulhu and Night’s Black Agents. A column on roleplaying by Robin D. Laws Sting, Sting, Sting A GUMSHOE issue […]

A Gumshoe LARP by Graham Walmsley

The following article originally appeared on an earlier iteration of See Page XX in October 2007.  by Graham Walmsley At first sight, Gumshoe would make a perfect LARP. There’s little die-rolling, so it suits a game played standing up; and, as an investigative game, it’s about talking to people. It sounds ideal. Would it work? In this […]

Pelgrane News 2006-2009

The following news items and diary entries originally appeared on DyingEarth.com between 2006 and 2009. You can find the entries for 1998-2000 here. You can find the entries for 2001-2002 here. ☀ Editor’s note: A few of these news items were not categorized by month or year – I have done my best to approximate their […]

See Page XX: Mixing and Matching with GUMSHOE

The following article originally appeared on an earlier iteration of See Page XX in October 2007.  A column on roleplaying by Robin D. Laws Mixing and Matching With GUMSHOE In addition to its primary goal of rethinking the way we run investigative scenarios, GUMSHOE is also an ongoing experiment in rules modularity. Along with whatever […]

View from the Pelgrane’s Nest – December 2005

The following article for the Dying Earth RPG originally appeared on DyingEarth.com in December 2005. At last – a new Dying Earth release – All’s Fair in Azenomei! It’s available as a downloadable PDF exclusively from Pelgrane. This professionally produced scenario gives your PCs the chance to explore Azenomei in depth, enjoy all the fun of the […]

View from the Pelgrane’s Nest – November 2005

The following article for the Dying Earth RPG originally appeared on DyingEarth.com in November 2005. Push aside the detritus to see the shiny gew-gaws horded by the Pelgrane I have two things to announce, one horrifying, the other edifying. For your edification, we have relaunched the webstore after its long hiatus. Rather than leave you at the mercy […]

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