Tag Archives: Gareth Ryder-Hanrahan

The Plain People of Gaming: From the Sylvanus St. Flea Market

Cthulhu City is written, if not finished, and the final book is overstuffed with Mythos gribbles and haunted architecture. There are so many cults and sorcerers lurking in there, not to mention weird Yithian machines, that I had to remove certain blasphemous tomes and cryptic relics to the virtual pages of page XX. Consider these […]

Who Would You One-2-One With Over the Holidays, Gareth Ryder-Hanrahan?

Cthulhu Confidential, the flagship title for GUMSHOE One-2-One, is now available for pre-order! GUMSHOE One-2-One is designed for two players: a GM and a player who takes the role of a solo investigator, solving Mythos mysteries. In Cthulhu Confidential our PCs are hard-boiled shamus Dex Raymond, investigative journalist Vivian Sinclair, and private eye Langston Montgomery Wright. We asked […]

Weekend at Dracula’s, Part 5

The Land Beyond The Forest The old woman confirms that she is, indeed, Mina Harker. She’s kept herself alive with vampire blood for more than a century, for if she dies while Dracula lives, she’ll become his Un-Dead slave. She contemplated ending her own life in 1940, before Edom could bring Him back, but she […]

Weekend at Dracula’s, Part 4

The Prime of Ms. Ellen Mowbray A terrifying, elemental storm strikes Osmond Singleton’s mansion. The windows shudder as the wind hammers at them. The power goes out as lightning blasts transformers all over South London. Nearby, three members of the team – McAllister (who managed to dodge the MI5 street teams that were crawling all over […]

Weekend at Dracula’s, Part 3

Street Theatre The team retreats from Singleton’s house. They decide that they need some spiritual assistance, and contact a Network ally of theirs, Revered Rogers (any resemblance to Simon Rogers of Pelgrane is purely deliberate). Rogers meets them in a private room at a nearby pub, and brings along a bag of crucifixes along with […]

Weekend at Dracula’s, Part 2

There Was An Explosion Adjacent To A Helicopter Session 2 brings in our first temporary player – a Medic named Dr. John McTavish, a former British army medic now working as a doctor in the Edinburgh hospital where Edom brought Hopkins. The team follow the Edom convoy to the edge of the city, then call […]

Weekend at Dracula’s, Part 1

Doing the Reading The three Agents meet in an inn. Well, a country pub – the Suicide’s Rest, just outside Whitby, where Hopkins has arranged to meet them. As soon as they arrive in town, they can tell something’s wrong. There’s a bad energy in the air (Streetwise); too many spooky figures lurking in alleyways, […]

Weekend at Dracula’s, Part 0

Weekend at Dracula’s At Gaelcon, I ran five sessions of the Dracula Dossier campaign in the longcon format. I’m not the first to try cramming the monster into a weekend: Steve Ellis blazed the trail there. This article is half convention report, and half general advice for those brave souls who want to try following […]

The Plain People of Gaming: Diving Into Escape Pools

Fear Itself 2nd Edition introduces the concept of an Escape Pool (p. 70), a set of rules for fleeing a horrific situation instead of following the trail of clues into the darkness. It’s a simple idea – the player characters build up a pool of points by discovering clues, spending investigative ability points, and passing […]

The Plain People of Gaming: Sects in the City

A Dispatch From Cthulhu City.  Cults are a major part of Cthulhu City. The setting mashes Arkham, Dunwich, Innsmouth and Kingport together with the Mythos’ other great cities – the City of the Elder Things, the City of Pillars, Carcosa, Pnakatos, Rlyeh, the Marvellous Sunset City of the Dreamland – and each of those cities […]

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