Tag Archives: Hillfolk

Shift Your Scene Linkage With DramaSystem

A column on roleplaying by Robin D. Laws As mentioned last time, implementation of DramaSystem’s core goal—fostering emotional character interactions that play out as they do in drama and fiction—leads, as a series of follow-on effects, to a highly distinctive play experience. Procedural narratives, in which the heroes pursue a practical goal (identifying a killer, […]

Hillfolk Synopses

For a look at sort of broad-strokes narrative that might emerge over longterm DramaSystem play, I thought I’d provide you with the following synopses. These cover the first distinct chunk of episodes, analogous to a season of a serialized drama. The system doesn’t impose a particular arc on the group; rather, it provides a framework […]

Hillfolk Characters and Their Dramatic Poles

As an example of the sorts of characters you’ll play in Hillfolk, the first DramaSystem game, here’s the roster from the in-house playtest. They are stalwarts of the Horsehead clan, highlands-dwelling raiders at the dawn of the Iron Age. The most important element of any DramaSystem PC are her dramatic poles—the two contradictory emotional impulses […]

Seeking Toronto-Area Gamer For Thursday Night Playtest Group

I am once again looking to augment the ranks of my Thursday night playtest group—hence this open call for one new recruit. To join the group, you’ll need to be reliably free on Thursday nights and able to get to the Bloor-Bathurst area in downtown Toronto. We meet from 7 pm to 10 pm. You […]

Season Two

After an overly long summer break, my Thursday night playtest group will reconvene, continuing to put the first DramaSystem game, Hillfolk, through its paces. At this point, I’m confident that the main mechanism works well. This is the framing and playing out of dramatic scenes, in which one main character seeks an emotional concession from […]

The Three Reveals of Gen Con (Part Three): DramaSystem / Hillfolk

At Gen Con, brave questioners heard details on up to three unannounced projects. Over the last weeks, I’ve been making those revelations here. The first: New Tales of the Yellow Sign The second: Ken and Robin Talk About Stuff Now the third and final reveal: my new rules engine, DramaSystem, as expressed by its first […]

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