Episode 10 of the Ken and Robin Talk About Stuff podcast is now available for your auditory enjoyment. Listen raptly as we discuss Hillfolk, Puritans, annoyingly inevitable game design, and a Tibetan Nazi space god.
Tag Archives: Hillfolk
Response to the Hillfolk Kickstarter has been so overwhelming I haven’t had time to tell you how overwhelming it’s been. Things are moving faster than I can type this update. As of this writing, we’re at the 16 hour mark and are already 201% funded. The first two—no, make that three—stretch goals have been surpassed […]
After much preparation and furrowing of brows on the badlands, the clan council has decreed it: the Kickstarter campaign for Hillfolk has now gone live! Throw in with the Lion clan or the Wolf clan and help bring this labor of love from the manuscript stage to finished product. Backers of the project receive a […]
Color me honored to appear as a guest on the landmark 50th episode of the G*M*S Podcast. Join ace interviewer Paco Jaen as he grills me on Stone Skin Press, Hillfolk, and how we coerced Simon into greenlighting Dreamhounds of Paris. Regarding the post-interview discussion, I hate to ruin a thrilling mental picture but have […]
In response to playtest comments, I’ve simplified one of the core systems of the DramaSystem engine, which powers the Hillfolk game. To test this, I’ve started up a non-Hillfolk game with the Thursday night group, because we already laid that epic series to its fitting conclusion. This time I threw the choice of setting open […]
Do you have a webcam, a free evening this Thursday, and a hankering to try out Hillfolk, my upcoming game using the new DramaSystem rules set? The playtest will take place on Google Hangout from 7-10 PM Eastern this Thursday, May 3rd. To indicate your interest in taking part, leave me (Robin Laws) a private […]
<< Go to part 4 22 [Weise Schildkröte] Dramatic Once more the priest’s cave is the setting for a scene, as Weise Schildkröte tells Dunkeltot, he should be doing his duty now and kill Prince Silbergischt in the dark of the night – as he had done back then with the prince’s father, in the […]
<< Go to part 3 15 [Weise Schildkröte] Dramatic Driven by his promise to Zornige Löwin, Weise Schildkröte tries to reconcile Silberblick and Falkenauge, but the scout still insists that Silberblick’s leadership is weak and indecisive, resisting the priest’s petition (and giving him a drama token). 16 [GM] Dramatic Now armed with two Drama tokens, […]
<< Go to part 2 8 [Weise Schildkröte] Dramatic Weise Schildkröte calls his son into the priest’s cave (by now an often used location) warning him of Falkenauge’s ambitions and urging him to move pro-actively against his rival – though he remains ambiguous and unclear of what Silberblick should do exactly. He can’t really convince […]
by Ralf Schemmann Situation: The Grasseater tribe has been subjugated by the Rock-Mighty (the player’s tribe) and been forcefully integrated. In exchange for food (they were facing a famine), the Grasseaters had to collect iron ore for the Rock-Mighty from a canyon in the hills. A year has passed. For a map of the setting […]