Tag Archives: Hillfolk

DramaSystem/Hillfolk Playtest Part 1

by Ralf Schemmann Continuing our recent spate of playtests for Pelgrane Press, we’ve played a session of Hillfolk the first game using Robin Laws’ new DramaSystem engine. I had the pleasure to play a session with Robin and Simon (among others) around Dragonmeet and was looking forward to dropping it on my group. The game […]

Deceit and DramaSystem

Commenter Carl, over at my See P. XX intro to DramaSystem, asks about the role deceit plays in the game. Is there a mechanism to ensure that characters who are deceived act accordingly? It depends on whether the interaction is procedural or dramatic. In the first instance, it occurs in pursuit of a pragmatic goal, […]

Dramatic Poles of the Walking Dead

At first glance, the survival horror cable series “The Walking Dead” would seem clearly procedural, devoted as it is to the efforts of a small band of people to tough out a zombie apocalypse. Certainly, many of its most memorable scenes pit characters against practical problems: finding a missing party member, snagging needed medical supplies, […]

Shift Your Scene Linkage With DramaSystem

A column on roleplaying by Robin D. Laws As mentioned last time, implementation of DramaSystem’s core goal—fostering emotional character interactions that play out as they do in drama and fiction—leads, as a series of follow-on effects, to a highly distinctive play experience. Procedural narratives, in which the heroes pursue a practical goal (identifying a killer, […]

Hillfolk Synopses

For a look at sort of broad-strokes narrative that might emerge over longterm DramaSystem play, I thought I’d provide you with the following synopses. These cover the first distinct chunk of episodes, analogous to a season of a serialized drama. The system doesn’t impose a particular arc on the group; rather, it provides a framework […]

Hillfolk Characters and Their Dramatic Poles

As an example of the sorts of characters you’ll play in Hillfolk, the first DramaSystem game, here’s the roster from the in-house playtest. They are stalwarts of the Horsehead clan, highlands-dwelling raiders at the dawn of the Iron Age. The most important element of any DramaSystem PC are her dramatic poles—the two contradictory emotional impulses […]

Seeking Toronto-Area Gamer For Thursday Night Playtest Group

I am once again looking to augment the ranks of my Thursday night playtest group—hence this open call for one new recruit. To join the group, you’ll need to be reliably free on Thursday nights and able to get to the Bloor-Bathurst area in downtown Toronto. We meet from 7 pm to 10 pm. You […]

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