The following article originally appeared in an earlier iteration of See Page XX in June 2008. by Simon Rogers In this issue Robin D Laws discusses the use of genre conceits in Mutant City Blues, we have more music from James Semple, and a second interview by Luke Crane. This issue sees the return of […]
Tag Archives: Mutant City Blues
The following article originally appeared on an earlier iteration of See Page XX in April 2008. News from Pelgrane Press We’ve had a great month, although some shipping issues have reared their ugly heads, mainly with shipments from the US taking their time to reach Europe. We’ve fixed those now. Leonard Balsera’s Profane Miracles, another fastplay […]
The following article originally appeared on an earlier iteration of See Page XX in February 2008. Find James Semple’s stings for Trail of Cthulhu here, and you can also find the soundtracks James composed for Trail of Cthulhu and Night’s Black Agents. A column on roleplaying by Robin D. Laws Sting, Sting, Sting A GUMSHOE issue […]
The following article originally appeared on an earlier iteration of See Page XX in February 2008. Ten years after the Sudden Mutation Event, 1% of the population will possess Class A mutant powers. Dr Lucius Quade of the Quade Institute in Your City will have created his seminal diagram which maps out the connections and defects […]
The following article originally appeared on an earlier iteration of See Page XX in February 2008. News from Pelgrane Press Short and sweet. The blog has more Pelgrane details and a caption competition. This month we’ve released Fields of Silver, Lynne Hardy’s Turjan-level adventure, and Ian Sturrock’s Esoterrorist adventure Albion’s Ransom. Playtesting The Mutant City Blues and Stunning […]
The following article originally appeared on an earlier iteration of See Page XX in October 2007. News from Pelgrane Press Since the last missive, we’ve attended GenCon, released three new books and playtested the first pass of Trail of Cthulhu. Three new manuscripts have been laid out and are queued for printing, one awaits layout […]
You may be wondering, either as a thought experiment or something to actually put in place, how to combine Injury and Shock cards from QuickShock, as seen in The Yellow King Roleplaying Game, with the more traditional combat system found in other GUMSHOE games. Reasons to do this: It shortens the learning curve for players […]
In the world of Mutant City Blues, there’s a single origin for mutant powers: a mysterious virus called the ghost flu caused approximately 1% of the population to develop incredible abilities. In most campaigns, the ghost flu’s just part of the background, putting the focus on regular criminal investigations flavoured with tasty mutant weirdness. However, […]
The Quade Diagram in Mutant City Blues is a wonderful thing – it’s a structure for mysteries, an investigative method, an in-world document and a tool for character creation. One thing it doesn’t handle, though, is helping pick a random mutant power for random mutant passers-by or indecisive players. The hack below is visually ugly, […]
Random Case Generator If you’re stuck for inspiration in your Mutant City Blues campaigns, take this random case generator for a spin. Just roll a d6 on the tables as directed. (Note that some of the investigative abilities mentioned are from the upcoming 2nd edition of the game). Inciting Incident How do the characters discover […]