Tag Archives: RDL

Injury and GMCs in QuickShock

Standard GUMSHOE already treats Game Master Characters somewhat differently than player characters. Most notably, it advises that, in a fight, they drop at 0 Health, rather than going through the impairment thresholds that allow some PCs to keep going after hitting negative points. The QuickShock GUMSHOE system, which debuts in The Yellow King Roleplaying Game, […]

See P. XX: Converting QuickShock Foes to Baseline GUMSHOE

See P. XX a column about roleplaying by Robin D. Laws Should you decide to play The Yellow King Roleplaying Game using the baseline version of GUMSHOE found in previous games, such as Trail of Cthulhu, Night’s Black Agents, or The Esoterrorists, you’ll want to translate its Foe stats. You might also decide to snag […]

The Phone

A plot hook for The Yellow King RPG (This is Normal Now) One or more investigators have a connection to teenager, Ayda, who comes to them for help. Her friend Carlos has retreated to his room and won’t come out. Last night his parents called a therapist to come over and coax him into seeking […]

A Very Pelgrane Solstice

Olingo the Sedulous had studied the creature’s routine, and was thus surprised to see the pelgrane flapping back to its nest a good hour before its projected time of arrival. The scholar, no longer as young as he wished to appear, attempted to clamber from the collection of firmly packed branches comprising the monster’s home. […]

Creating Yellow King Cards For One-Shot Play

Shock and Injury cards in The Yellow King Roleplaying Game are balanced assuming ongoing series play. When running a one-shot you may want to consider altering existing cards to make them nastier, or creating new, more intensely horrible ones. As in any horror game, players in one-shots often embrace the death spiral and find it […]

Using Slack to Electronically Serve Yellow King Cards

During the Kickstarter for The Yellow King Roleplaying Game, I laid out one method of serving Shock and Injury cards to players electronically, as image files sent to a mobile-enabled platform. At that time, I recommended using Google Photos for this purpose. Belatedly I realize that there was a better way to do it, using […]

Rogue Paleontologist Rewrites Planetary Ecosystem

Replication A scenario seed for Ashen Stars The lasers pick up a contract from an independent scientific consortium to investigate the fate of one of their Sherlock-class survey vessels. It sent out a distress call several days ago and has not been heard from since. The Linnaeus was orbiting a supposedly barren planet in the […]

See P. XX: How Playtesting Changed The Yellow King

  A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game is now out of my hands and progressing through the next stages of production on its way to actuality. Thanks to the eagle efforts of our dauntless playtesters, I received lots of extremely useful feedback on game play, resulting in a […]

See P. XX: Good Cop, Mutant Cop

  A column about roleplaying by Robin D. Laws Pelgrane co-publisher Simon Rogers has been thinking about Mutant City Blues lately, and maybe someday he’ll tell you about that. In the meantime, he asked me how you might play the game for a duo of enhanced police detectives, in true buddy cop fashion. Here’s a […]

Yellow King Art Reveal

As the project increasingly leaves my hands and heads to Pelgrane HQ and post-production, it’s time to show off a smidgen of the reality-shattering art you’ll see in The Yellow King Roleplaying Game. Brittany’s legendary city of Ys rises from the waves, by Shel Kahn, from Paris A postcard of malign implication, collage by Dean […]

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