Tag Archives: RDL

The Montparnasse Train Wreck of 1895

If your Yellow King Roleplaying Game art students make it all the way to October 1895 unscathed, a dramatic news event awaits them. The Granville-Paris Express spectacularly crashes at 4 pm on the 22nd of October. According to history as it comes down to us, the driver enters the Montparnasse station too quickly and is […]

See Page XX: Yes, But… Part One

This article originally appeared on DyingEarth.com, between 2004 and 2007. A column about roleplaying by Robin D. Laws Considering how focused roleplayers are on plundering and looting, it’s surprising how little stealing we’ve done from the world of improv. Like us, sketch comedy troupes use collective, on-the-spot creativity to make entertainment out of nothing. And […]

Just What You Needed – More Guilt

As previously mentioned, I’ve been running Canadian Shield, my lighthearted Fall of DELTA GREEN riff, with QuickShock rules. This lets me find gaps in The Yellow King Roleplaying Game card set to rectify here on the Pelgrane blog. Recently, an investigator’s careless words to a vengeful ghost resulted in an attack on an innocent person, who […]

See Page XX: Designing Your Own GUMSHOE One-2-One Scenarios

A column about roleplaying by Robin D. Laws Whether designing for your home game, the GUMSHOE Community Content program, or an independent product using the Open License, the process of designing a scenario for GUMSHOE One-2-One breaks down the same way. With a few adjustments, detailed here, the process matches that for designing a mystery […]

That Melting Feeling

Among the reasons for running my light-hearted Fall of DELTA GREEN home variant with QuickShock rules: I can share custom cards I create for it here with you. In the first scenario, intrepid agents of the Dominion Bureau of Research, an unacknowledged Canadian spy outfit, tracked a mole in the Avro Arrow plant in Malton, ON. […]

Cthulhu & Gaming

In our latest virtual panel, Kenneth Hite, Robin D. Laws, and Gareth Ryder-Hanrahan are joined by special guest, Chaosium’s Lynne Hardy, to discuss the perennial connection between H. P. Lovecraft’s Cthulhu Mythos. We cover the core elements of Cthulhu gaming, Call of Cthulhu’s impact on the hobby, striking a balance between hopelessness and flipping out, […]

Mother of Cities Episode 2: Mycorthmic Control Code

In part 2 of Gar and Robin’s Play-By-Clip game, Gar walks us through his process for allocating GUMSHOE general ability points. And his character examines an alarming message he was not meant to read. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues […]

Robin Rebuts Gar’s Attack on a Beloved GUMSHOE Ability

In response to Gar’s senseless assault on a beloved GUMSHOE ability, Robin reluctantly reveals a terrible secret. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward. GUMSHOE […]

The King in Yellow Roleplaying Game Character Building Video Tutorial

If your players like to learn stuff from videos, they can now learn how to create characters for the Yellow King Roleplaying Game. Send them to our first video tutorial! The Yellow King Roleplaying Game takes you on a brain-bending spiral through multiple selves and timelines, pitting characters against the reality-altering horror of The King […]

Investigative Roleplaying Masterclass

We usually do our perennial GUMSHOE panel, the Investigative Roleplaying Masterclass, at conventions ranging from Gen Con to Dragonmeet to the Kraken. With the convention circuit suspended indefinitely, we thought it was time to do a virtual version of it, as part of our lockdown-inspired ramp-up of our YouTube channel. The live stream has now […]

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