Tag Archives: Rob Heinsoo

Book of Demons: Demonologist Path Mechanics

Sometimes a class is a bit more than a single class! The new demonologist class in Book of Demons is a bit like the druid in 13 True Ways in that it uses talent choices to define its class features and spell lists. The three demonologist paths—corruption, flame, and slaughter—have features in common, including resist […]

13th Sage: Updating Druid & Necromancer Summonings

Recently we’ve gotten some feedback from players on the summoning mechanics for champion and epic tier druids and necromancers that  coincides with how we handle summoning in new books like 13th Age Glorantha and Book of Demons. In this column, I’m going to take the opportunity to extend one of our summoning improvements to the […]

13th Sage: Reintroducing the Druid

 I’ve been looking through old design files, finding interesting mechanics that we never got around to exploiting, and passages of writing that dropped through the cracks through no faults of their own. Here’s one such passage, an introductory paragraph that Jonathan must have written back when the druid was going to appear in the core […]

Rob’s Playtest Feedback process

My Playtest Feedback Process by Rob Heinsoo I’m just about to start going through playtest feedback for 13th Age in Glorantha. I thought readers of this blog might be interested in how I process playtest feedback for 13th Age books. Sometimes I read playtest feedback right away. But usually I wait and read as much […]

13th Sage: Orc Spear Grunt

by Rob Heinsoo When I read the fun Wrath of the Orc Lord organized-play adventure written by ALL CAPS WOMAN, aka ASH LAW, I decided I’d want another orc variety or two if I was running the adventure myself. For those keeping pace with the 13th Age OP seasons, Wrath of the Orc Lord is just about over. But I […]

13th Age: Obskures.de Interview With Rob Heinsoo

Obskures.de recently interviewed three-fourths of the creative team behind 13th Age. (Aaron McConnell was on deadline and chained to his drawing table that week.) In this installment, co-designer Rob Heinsoo is on the hot seat.  obskures.de: How did you get involved in gaming, and how did you make the leap to becoming a professional? Rob Heinsoo: […]

13th Age Video from Gen Con: Rob Heinsoo, Jonathan Tweet and Rob Watkins on the icons

The designers and developer did a seminar at Gen Con introducing 13th Age to an audience that had, up until then, only known of it through rumor and hearsay. We got this short video clip, and wanted to share: You can hear more about 13th Age this weekend at PAX, where Rob Heinsoo will appear […]

13th Age Playtest: A Letter from Rob Heinsoo

Dear 13th Age playtesters, For those of you who didn’t see the first playtest draft, welcome aboard for Round Two. And a big thank you to returning playtesters who sent feedback already. I’m happy with many elements of the current draft. It’s not done, but the pieces that aren’t in the official manuscript yet are […]

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