Tag Archives: Rob Heinsoo

My Favorite Monster with Rob Heinsoo

13th Age designer Rob Heinsoo takes you on a tour of the monsters he has known and loved throughout his gaming career, before finally naming on a particularly powerful and clever adversary as his favorite monster. 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can […]

Virtual Panel: How to Build a Fantasy Roleplaying Monster

In a virtual version of their popular 13th Age Monster Design Workshop, Rob Heinsoo, ASH LAW and Wade Rockett explore principles of F20 monster design and, based on audience suggestions, spitball a joy-eating fungal threat. 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run […]

Rob Heinsoo’s Favorite GUMSHOE Ability May Make You Go Hmm…

You won’t guess Rob Heinsoo’s favorite GUMSHOE ability, but you will find it deeply Heinsovian. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward. GUMSHOE powers many […]

Shotguns v. Cthulhu

Pulse-pounding action meets cosmic horror in this exciting collection from the rising stars of the New Cthulhuiana. Steel your nerves, reach into your weapons locker, and tie tight your running shoes as humanity takes up arms against the monsters and gods of H. P. Lovecraft’s Cthulhu Mythos. Grab your pistols, your knives, your gearpunk grenades. […]

The Lion and the Aardvark

These confusing times of Internet trolls, one-percenters, toxic fame, and impending singularity cry out for clarity—the clarity found in Aesop’s 2,500 year old fables. 70 writers from across the creative spectrum bring their modern sensibilities to this classic format. Zombies, dog-men and robot wasps mingle with cats, coyotes and cockroaches. Parables ranging from the punchy […]

Book of the Underworld Cover Story

In a perfect world, I’d work up to revealing the final cover for Book of the Underworld, telling the step-by-step story of how it came to be and finally whipping the sheet off the easel. But that’s now how the internet works. So here’s the cover as painted by Lee Moyer using some original pencil […]

13th Sage: Class Stories for Shards

I just finished the final pass on the “page XX” references for Shards of the Broken Sky. Some designers dislike this type of finicky work, but I sort of love it. Partly it’s a great moment in the lifecycle of a book—it’s actually about to be finished! Partly you get to take a last look […]

13th Sage: Day of the Black Pudding

Shards of the Broken Sky has more oozes than you can hold in just one dungeon. Stirring the ooze-pot, I realized that the original black pudding from page 240 of the 13th Age core rulebook is one of the worst-designed monsters in the game. Not if you’ve been playing 13th Age. No, if you’ve been […]

Icon Followers

NPC followers of icons like the Priestess, Emperor, and Archmage aren’t usually monsters—but that doesn’t stop player characters from wanting to fight them! Icon Followers will focus on playable monster-stats for human and humanoid NPCs of the Dragon Empire. Want stats for a city guard, gladiator, traveling priest, bardic college student, or Imperial Legionnaire? Icon Followers […]

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