Tag Archives: robin d laws

An Unconscionable Omission from The Yellow King Roleplaying Game

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When I run The Yellow King Roleplaying Game in one-shot format, I improvise based on the Deuced Peculiar Things players specify. I provide them with this set of Paris pregens, which leaves the Deuced Peculiar Thing open for all but the Belle-Lettrist. I use that essayist character to cheat my way to the fun, and […]

Refresh Your Health Pools With This Weird Piece of Plastic Junk

For no reason that I can think of offhand, you may be wondering how to stay fit now that you’ve been sent home from work. (In this scenario you are lucky enough to have a job that can send you home, and also fortunate enough to be able to contemplate an exercise routine.) I swore […]

See P. XX: QuickShock and the Containment of Demise

A column about roleplaying by Robin D. Laws While developing collaborators’ scenarios for Black Star Magic, I found myself puzzling out a design style question arising from a particular feature of QuickShock. In previous iterations of GUMSHOE, and most other games with hit points or a hit point-like function, characters can theoretically leave play at […]

Letters to Lovecraft

EIGHTEEN WHISPERS TO THE DARKNESS ‘The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.’ So begins H. P. Lovecraft’s essay “Supernatural Horror in Literature,” arguably the most important analysis of horror ever written. Yet while hordes of writers have created works based […]

Shotguns v. Cthulhu

Pulse-pounding action meets cosmic horror in this exciting collection from the rising stars of the New Cthulhuiana. Steel your nerves, reach into your weapons locker, and tie tight your running shoes as humanity takes up arms against the monsters and gods of H. P. Lovecraft’s Cthulhu Mythos. Grab your pistols, your knives, your gearpunk grenades. […]

Gods, Memes and Monsters

A 21st Century Bestiary The magic of bestiaries, or dictionaries of mythological creatures, has been captivating the human imagination since ancient times. Now, Stone Skin Press brings a fresh take on these compendiums of the fantastic with its latest anthology—Gods, Memes and Monsters. Featuring over sixty authors, this stunning international volume offers entries and short […]

The New Hero Volume 2

Every generation fits the time-honored constants of the hero tale to its own needs. Today’s serial adventurers, whether they burst from re-envisioned histories or ply the humming foredecks of an imagined future, ride a cresting cultural wave. Through thirteen thrilling stories of threatened identity and vanquished disorder, The New Hero 2’s diverse cast of top […]

Climactic Doom in The Yellow King Roleplaying Game

As addressed in an earlier piece, you may want to deploy a nastier set of Shock and Injury cards when playing The Yellow King Roleplaying Game in one-shot format. The cards mentioned there give you a steeper doom spiral. But some con games may tick along safely until the very last moment, where dramatic necessity […]

See P. XX: Library of Marvels

A column about roleplaying by Robin D. Laws Belle Époque Paris boasted more occultists than you can shake a stick at. Or, in my case, more than I could fit into The Yellow King Roleplaying Game. Here’s one who, due to his association with other, more renowned figures, warranted a mention but not a full […]

See P. XX: Family Horror in Fear Itself

A column about roleplaying by Robin D. Laws When the original Fear Itself came out in 2007, horror was in the depths of its torture phase, typified by the Saw and Hostel franchises. Always the most reliable indicator of the zeitgeist, horror cinema reflected America’s anxieties about its place in the world under the shadow […]

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