a column about roleplaying by Robin D. Laws The release date for Cthulhu Confidential, flagship product of the GUMSHOE One-2-One game, creeps up on us daily. For International Pelgrane Day, I ran its intro scenario for gamer and science TV presenter Marty Jopson, which you can check out here. This mystery features one of our […]
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A rules option for GUMSHOE horror games In situations where a Sense Trouble test might reveal the presence of danger from an otherworldly or eerie source, offer the players a chance to pay a price later in exchange for a benefit now. One player gets an automatic success at a Sense Trouble test by agreeing […]
A column about roleplaying by Robin D. Laws Over the years I’ve occasionally been asked, most often by Simon, how GUMSHOE and player narrative control might work together. My answer has always been the same—uh, they kinda mostly don’t. GUMSHOE assumes that the solution to the mysteries the PCs investigate remains fixed once established in […]
I’ve been binge-watching last year’s seasons of “Arrow” and “The Flash.” One moment both shows frequently resort to, in keeping with their balance of superhero action and emotive interactions, is the inspirational exhortation. One character, the figure everyone else needs to save the day, succumbs to doubt. Another cast member then breaks the self-doubter from […]
See P. XX a Column About Roleplaying by Robin D. Laws Was it a whole ten years ago that Simon Rogers and I sat by ourselves at a small table on the far fringes of the Gen Con exhibit hall? It feels like only yesterday, that forlorn time when we had nothing to lure […]
A column about Roleplaying by Robin D. Laws At the height of the Combine’s prosperity prior to the Mohilar War, recreational drugs had been rendered safe by technology. All manner of pleasurable sensations could be delivered as viral treatments encoded with anti-addictive measures. Physical wear and tear on the body caused by their side effects […]
Some Hillfolk players report cognitive dissonance over an edge case in the game’s procedural resolution system. Success in a standard procedural scene with the players on one side and the GM on the other depends on matching a target card. When the GM spends a green procedural token, at least one of the player’s cards […]
An opening scene for Trail of Cthulhu Dr. Ellis Brock, a medical doctor acquainted with one of the PCs, asks them to consult on a curious case. A young patient, Rudolf Esper, presented himself to Brock exhibiting the telltale symptoms associated with ocular syphilis: damage to the retina, nerves and blood vessels at the back […]
In the Gaean Reach, almost every world capable of supporting life gave rise to creatures of an insect-like body configuration. Though biologists assign each planet’s evolutionary tree its own taxonomic categories, in both lay and scientific circles the term “insect” is used to describe them all. The so-called insects of Achernar, for example, bear no […]
Cult for Trail of Cthulhu Ever since humanity stared into the first flames and saw a cause for worship, cults secretly venerating Cthugha have arisen within existing religions to lure the young and fervent to immolation. In the contemporary west, this pattern manifests in the Cult of Redeeming Light. Founded by French knight, occultist and […]
