Tag Archives: rpg design

Ballad Hunters Design Diary: Compass Verses

by Tristan Zimmermann “Compass verses” are the best mechanic in Pelgrane’s forthcoming RPG, Ballad Hunters, a game described in this Page XX article. It’s the mechanic my playtesters consistently talk about after they play the game: how much fun they had with their verse, and how differently the game would have gone if they’d had […]

See Page XX: Don’t Do That

This post originally appeared on DyingEarth.com between 2004 and 2007. A column on roleplaying by Robin D. Laws Everybody knows this ancient joke: A guy goes to the doctor. He rotates his arm a bit and says, “Doctor, it hurts when I do this.” So the doctor says, “Don’t do that.” When designing roleplaying rules […]

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