Tag Archives: See Page XX

I’m The Monster? Monstrous Characters for Fear Itself

So, you’ve been bitten by the werewolf. Infected by the zombie virus. Snacked on by Dracula. Discovered that your grandmother came from Innsmouth, or that you were conceived in the Outer Dark. You’re a monster, and soon you’re going to succumb to the darkness in you and turn on your comrades. Up until then, though, […]

A Small-Town Setting for Swords of the Serpentine

by Kevin Kulp Want to set a Swords of the Serpentine game outside of Eversink? See Page XX will periodically give you starting ideas for alternate game settings, including Allegiance information. This month we’ll look at Joining, the small town I’m using to test future rules for non-human heroes. I wanted a setting that starts […]

A Zeitgeist of Unremitting Horror: Timely Horrors for Fear Itself

It’s rarely a good idea to mix immediate real-world awfulness with supernatural threats. Killer clowns are funny, but we’re not going to argue the Esoterrorists are behind QANON, even though it’s an obvious set-up. Hitler wasn’t mind-controlled by vampires or the Cthulhu Mythos. So, the existence of these pandemic-themed monsters for Fear Itself or The […]

Mutant City Mercs

Maybe you were already on this path when the Sudden Mutation Event happened, or perhaps your newfound superhuman abilities gave you a life you never expected. More likely, you got into this line of work because you needed something from it: more money than you could ever make through conventional employment. A fresh start, away […]

Ability Lists as an Improv Checklist

When running a most improvised scenario (either something as ambitious as the Dracula Dossier or just riffing off a paragraph or two of notes), One Useful Trick is to have a copy of the investigative ability list for your game to hand, and check off abilities as you call for them or the players use […]

13th Sage: Behind the Scenes of Crown of Axis, Part One

With Crown of Axis out of its design and development phases and currently with the editor, I thought See Page XX readers might be interested in hearing how the adventure came about—a behind-the-scenes look at how one adventure came to be, for aspiring RPG designers or anyone who likes to hear how the sausage gets […]

Falling Alone

A valued customer asked: how to use GUMSHOE One-2-One, in its Cthulhu Confidential incarnation, to play Fall of DELTA GREEN? Mechanically, the One-2-One system works perfectly for DELTA GREEN play, ably handling the psychological disintegration and physical maiming expected of Agents with Problem cards. The investigative abilities also cross over neatly – I’d suggest the […]

When The Pumpkins Turn Yellow

Four Hallowe’en Horrors for the Yellow King RPG   The Ugly Americans (Paris) Hallowe’en is an American tradition – well, mostly derived from immigrants from the United Kingdom, but America added a lot of sugar and exported it back. Certainly, it’s not a French tradition – the French celebrate La Toussaint, All Saint’s Day, on […]

The Tiger and the Veil

An Esoterrorists mini-scenario Scene 1: House Call It’s October 30th. Mr. Verity passes on a hot tip from the Ordo – there’s an Esoterrorist cell operating out of a house in Brighton, England. Proceeding to the house, the team discover it’s recently abandoned, save for a nasty trap left behind by the Esoterrorists – a […]

See Page XX – September 2008

The following articles originally appeared on an earlier iteration of See Page XX in September 2008. Robin D Laws discusses the nature of believability in RPGs, and we present not one, but three interviews from Luke Crane. This month also sees the launch of a flurry of new products, including a Keeper’s Screen, and James […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.