A column about roleplaying By Robin D. Laws Sometimes you want to run an entirely casual tabletop session that requires next to no prep on your part, and zero learning curve for the players. For example, you might want to run a game around a dinner party, maybe with a break in the middle for […]
Tag Archives: See Page XX
A column about roleplaying by Robin D. Laws This wraps up the series outline from the previous installment of See P. XX. Cult Activity A friend or loved one joins the Temple of Hali, willingly embracing the new unreality as more vivid and exciting than boring old regular life. Can the team dig up a […]
A Fear Itself scenario outline In this one-shot horror scenario, the players portray a heist crew that targets the wrong office building for its latest job. Create pregenerated characters for this premise, fitting the investigative point spends to your number of players. Ignore Sources of Stability. Asking each player to specify, in a private communication […]
By Kevin Kulp This is the fifth in our series on non-human heroes which has so far covered Constructs, Intelligent Animals, Unsleeping Advisors (secret undead), and the Considerata (humans whose souls are contractually linked to gods). This month’s Ancestry is inspired by drow elves, deep ones, embedded spies, and any creatures who try to hide within […]
Please email support@pelgranepress.com for instructions on how to take part in this playtest! Title: Cassilda’s Song: Aftermath section System: The Yellow King RPG Authors: Robin D. Laws Deadline for return of feedback: Sunday 3rd December 2023 Number of sessions: 1-2 sessions per each of the four adventures Description: Like the YKRPG itself, Cassilda’s Song consists of four books, […]
Uqbar Formerly military, currently militant History Uqbar’s lifeless – for the most part. Some of the planet’s spectacular ravines have been roofed over and pressurised, creating a few habitable zones. The planet’s atmosphere is thin and unbreathable – it’s mostly argon – and lights up with astounding flares and aurorae as radiation from the collapsed […]
Themis Prime Heavily Populated, Bitterly Divided History Many worlds can support life; few allow it to thrive. Themis Prime was one of the rare eden of the Bleed, a world with a biosphere requiring only minor tweaks compatible with most of the major Combine species. Humans, Balla and Tavak all settled on this world, united […]
Goliath Gas giant with many secrets Sullen, mighty Goliath dominates the outer reaches of the Themis System. The gas giant’s many moons are uninhabited apart from a few research, refuelling or prospecting outposts, although there are likely secret weapons dumps left by General Gatar’s forces hidden here too, concealed by the electromagnetic flux. Only Goliath-C […]
The Campaign The key to any Station Duty campaign: layers. Everything – every character, every faction, every location – should have a surface layer that’s immediately obvious, and hidden depths that must be uncovered. These don’t all have to be dark secrets or criminal schemes – it’s fine, say, to have the Lasers discover that […]
Ashen Stars uses the episodic ‘planet-of-the-week’ or ‘case-of-the-week’ approach to adventures – the Lasers get an assignment, show up, solve the mystery, and move on to some other part of the Bleed. It’s Have Starship, Will Travel.In a Station Duty campaign, the Lasers are on permanent assignment to a particularly troubled system or sector, a […]