Tag Archives: See Page XX

Esoterrorist Cells – Invisible Lightning

The Esoterrorists are not a conspiracy, per se. There’s no head of Esoterrorism, no command structure. It’s not that each cell is completely independent – you can make connections, follow the money, tap the phones, build up the webs and hierarchies used by counterterrorist researchers and investigators, but it’s not a conspiracy. Don’t think cell […]

I Know A Guy – Integrating Player-Generated Characters Into Adventures

Several GUMSHOE games offer the players the power to retroactively add contacts and allies into the story. Night’s Black Agents has the Network ability, there’s Correspondents in Trail of Cthulhu, and the GM might offer a contact for an Investigative spend or push. Some tips on using such characters: Start with the scenario If you’re […]

Playtesting: The Considerata (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp We’ve had fun providing rules for non-humans and giving you two Ancestries for Swords of the Serpentine, Intelligent Animals and Unsleeping Advisors. This month’s Ancestry is inspired by heritages like the tiefling and aasimar from other classic fantasy games. How might you create a Hero in SotS who has a remarkable and supernatural […]

Playtesting: Constructs (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp Our series on non-human heroes has so far covered Intelligent Animals, Unsleeping Advisors (secret undead), and the Considerata (humans whose souls are contractually linked to gods). This month’s Ancestry is inspired by gargoyles, golems, warforged, and clockwork creations. Be sure to read the previously published rules on Non-Human Heroes if you haven’t […]

View from the Pelgrane’s Nest – November 2022

ICYMI last month, I mentioned that during the pandemic, See Page XX fell by the wayside. Thanks to the generosity of our Patreon backers, we’re delighted to bring it back, full to the proverbial brim of articles, new releases, details on the current status of everything we’re working on, and playtesting opportunities. A big thank […]

Alteregomania – Designer’s Notes

by Michael Duxbury Alteregomania is out on sale! It’s a standalone GUMSHOE One-2-One release, including all the core rules and background information needed to take investigative journalist Klara Koenig through her first adventure. I can’t wait to hear how players and GMs get on with the story! The world Klara inhabits is a dystopian take […]

November playtesting

Please email support@pelgranepress.com for instructions on how to take part in this playtest! Title: Cassilda’s Song: Paris section System:The Yellow King RPG Authors: Robin D. Laws Deadline for return of feedback: Tuesday 31st January 2023 Number of sessions: 1-2 sessions per each of the four adventures Description: Like the YKRPG itself, Cassilda’s Song consists of four books, […]

Playtesting: Unsleeping Advisors (Non-Human Heroes) in Swords of the Serpentine

by Kevin Kulp Last month we explained rules for non-humans and gave you our first Ancestry for Swords of the Serpentine: Intelligent Animals. This month’s Ancestry is originally inspired by The Serpent’s Tongue, a piece of very Eversinkish art by artist Tom Bagshaw. Unsleeping Advisor Ancestry abilities: Ancestry (Unsleeping Advisor), Forgotten Lore, Laws and Traditions, Prophecy […]

A Reappraisal of Th’rygh

For the last, er, twenty-five years or so, I’ve run a Cthulhu game every year at Warpcon. In recent years, they’ve been playtests or first drafts of material intended for publication – scenarios like A Cigarette, a Blindfold and You or, for that matter, Cthulhu City began life as con scenarios. But the early scenarios […]

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