Please email support@pelgranepress.com for instructions on how to take part in this playtest! Title: Cassilda’s Song: The Wars section System:The Yellow King RPG Authors: Robin D. Laws Deadline for return of feedback: Friday 28th April 2023 Number of sessions: 1-2 sessions per each of the four adventures Description: Like the YKRPG itself, Cassilda’s Song consists of four […]
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by Robin D. Laws Legions of Carcosa, the foe and creature book for The Yellow King Roleplaying Game, constitutes an experiment in Pelgrane’s use of AI-generated art in its products. An experiment that drips mystically corrupt paint, gallops like a typewriter-headed hyena, and buzzes like the insects of the Hyades. I have been exploring the […]
The Esoterrorists are not a conspiracy, per se. There’s no head of Esoterrorism, no command structure. It’s not that each cell is completely independent – you can make connections, follow the money, tap the phones, build up the webs and hierarchies used by counterterrorist researchers and investigators, but it’s not a conspiracy. Don’t think cell […]
The Esoterrorists are not a conspiracy, per se. There’s no head of Esoterrorism, no command structure. It’s not that each cell is completely independent – you can make connections, follow the money, tap the phones, build up the webs and hierarchies used by counterterrorist researchers and investigators, but it’s not a conspiracy. Don’t think cell […]
The Esoterrorists are not a conspiracy, per se. There’s no head of Esoterrorism, no command structure. It’s not that each cell is completely independent – you can make connections, follow the money, tap the phones, build up the webs and hierarchies used by counterterrorist researchers and investigators, but it’s not a conspiracy. Don’t think cell […]
The Esoterrorists are not a conspiracy, per se. There’s no head of Esoterrorism, no command structure. It’s not that each cell is completely independent – you can make connections, follow the money, tap the phones, build up the webs and hierarchies used by counterterrorist researchers and investigators, but it’s not a conspiracy. Don’t think cell […]
Several GUMSHOE games offer the players the power to retroactively add contacts and allies into the story. Night’s Black Agents has the Network ability, there’s Correspondents in Trail of Cthulhu, and the GM might offer a contact for an Investigative spend or push. Some tips on using such characters: Start with the scenario If you’re […]
By Kevin Kulp We’ve had fun providing rules for non-humans and giving you two Ancestries for Swords of the Serpentine, Intelligent Animals and Unsleeping Advisors. This month’s Ancestry is inspired by heritages like the tiefling and aasimar from other classic fantasy games. How might you create a Hero in SotS who has a remarkable and supernatural […]
By Kevin Kulp Our series on non-human heroes has so far covered Intelligent Animals, Unsleeping Advisors (secret undead), and the Considerata (humans whose souls are contractually linked to gods). This month’s Ancestry is inspired by gargoyles, golems, warforged, and clockwork creations. Be sure to read the previously published rules on Non-Human Heroes if you haven’t […]