[Editorial Note: We’re trying out formats for city writeup PDFs, between this and next month’s Ken Writes About Stuff on Mumbai. Let us know in the comments how you’d like to see our city PDFs look going forward. This one, for example, resembles a more detailed version of the “Quick and Dirty” writeup from […]
Tag Archives: See Page XX
HERITAGE FEATS by Paul Fanning Races, as well as Backgrounds and One Unique Things, are very rules-light in 13th Age. Heritage feats represent aspects of your character’s heredity and history that aren’t easily covered by these mechanics, or by existing classes. Heritage feats aren’t necessarily for all campaigns, or all characters. Players should consult with […]
The Dragon Empire – Through A Mirror, Darkly by Aaron Roudabush The Dragon Empire, bitterly cold and dangerous from border to border — whether in the depths of the wilds or the heart of a city — is as cruel, unfriendly land. The people here have long been oppressed and controlled by a line of […]
Another bumper edition of See Page XX, with lots of lovely new releases for you (including the long-awaited 13th Age PDF & Bestiary), and some really exciting news about Gareth Ryder-Hanrahan. We’ve also got a whole host of great articles about some of our new releases like Owl Hoot Trail and Eternal Lies, and a […]
by Jonathan Turner We’ve all been there — facing down a vampire and scraping the bottom of the ability pool for points. Next time you’re stuck for just the right moment of badass for that Night’s Black Agents refresh maneuver, use one of these and bask in the approbation of your fellow gamers along with […]
New Character Races for Owl Hoot Trail by Paul Stefko The west is a wide and mysterious place, home to all sorts of folks. The half’ins, hill folk, orcs, and shee you’re used to aren’t the only people out there. The following races may be available for characters if the GM is willing. Centaurs Never […]
The Elementalist by Paul Fanning Elementalists are born with the supernatural ability to shape or embody some of the world’s building blocks and fundamental forces– the elements. Some believe Elementalists are created by the world as a defensive response. Others see them as a higher (or bastardized) development of the various races, or just another […]
Technical Difficulties by Andrew Brehaut Modern technologies, such as cellphones and the internet, are often a thorn in the side of the horror or thriller GM. Typical responses involve negating the use of this technology, be it through remote locations (no signal), dead batteries, villainous forethought (the cell towers have been damaged), the people contacted […]
If you are interested any of these games, please email me with the game you wish to playtest in the subject line. Ashen Stars Character Builder DC has been working on an Ashen Stars version of the free Black Book character generator. It will be fully ready for testing next Monday. It will include […]
by Ryven Cedrylle From time to time a shout will arise in a d20 gaming community like The Wave, travelling rapidly from group to group only to die out a couple cycles later in a whimper. “Death to Ability Scores!” 13th Age took care of a lot of these problems in moving to a Background […]