A primary goal, if not the primary goal, of fourth edition D&D is to bring balance to fight sequences. The latest build of the RPG mothership seeks balance across several axes: between players, so that everyone gets to be effective during a fight throughout combat, so that you can do something useful even after firing […]
Tag Archives: See Page XX
In part one, we talked in general terms about preparing players used to Call Of Cthulhu for their first session of Trail Of Cthulhu. In particular, you want to show that the GUMSHOE system’s core investigative mechanic isn’t as radically alien or mechanical as some readers of the rules assume. Here’s the demo that illustrates […]
A narrative genre is a set of prefab expectations. Whatever the medium, storytellers use genre to attract an audience. When you draw on a popular genre, you hope to capture a built-in audience that returns repeatedly to stories told in that mode. By signaling that the story we’re about to tell belongs to a given […]
At its core, the GUMSHOE system makes an adjustment to the way we have traditionally run investigative scenarios. Although dramatic in effect, it is actually a small change in practice. Ironically, it’s this very simplicity that can sometimes make the transition from the traditional model to the GUMSHOE approach a tricky one. Some GMs and […]

The Sharpe Initiative Earthgouger
13th Age Dice Tray
Dust and Mirrors
13th Age: 13 True Ways Limited Edition
Children of the Icons
Candles Clay and Dancing Shoes