Tag Archives: The Esoterrorists

See Page XX: Getting Betrayal Right with the Ordo Veritatis

A column about roleplaying by Robin D. Laws One of my core dicta for The Esoterrorists setting is that its good-guy, anti-occult covert agency, the Ordo Veritatis, never turns out to be have been the secret villains all along. Although this horror game draws heavily on the technothriller, where betrayals of protagonists by superiors remains […]

Many Verities

Agents battling The Esoterrorists at the behest of the Ordo Veritatis receive their cases from a rotating roster of briefers, all of whom refer to each other under the same codename: Mr. Verity. Typically they meet their teams on site, near the eruption of Outer Dark activity at the heart of the present case. Mr. […]

Plague Ship

An adventure hook for The Esoterrorists, by Adam Gauntlett Who, or what, killed Larry and Paula Charters aboard the Nautilus Cruise Line ship Festival Allure? Incident Report Friday 8th June, Death (suspicious): Larry Charters, found in Ocean View stateroom, apparent suicide (overdose, prescription medication). Death (homicide) Paula Charters, found in Apollo Deck Sports Park 0340 hours, […]

The Potential

A combination of forensic examination and interrogation results have revealed a chilling new modus operandi of an Esoterror cell. This cell, known to us as the Murphy-Hanson-Crawford organization (MHCO), and to its participants as the Gee-Gnomes, has been using genetic testing as a screening device for the recruitment of new members. Under the guise of […]

Sheeple

A creature for The Esoterrorists The Outer Dark Entities known as sheeple slip through thin spots in the membrane caused by the belief that a dangerous contaminant or source of disease exists nearby. They enter our reality only in rural areas where domestic livestock roam. Sheeple feed on the fatal terror of farm animals. Cows, […]

Call of Chicago: The Hoffman Working

No need to build a stage, it was all around us. Props would be simple and obvious. We would hurl ourselves across the canvas of society like streaks of splattered paint. Highly visual images would become news, and rumor-mongers would rush to spread the excited word. … Once we acknowledged the universe as theater and accepted […]

7 Carnival Rumors

Carnivals have always exuded a faint fetor of menace. Itinerant strangers come to town, some of them dressed as clowns, and try to trick you or exploit the basest depths of your curiosity. They exist to break down boundaries, give you permission to indulge, and then move on, leaving you, the seemingly innocent townsfolk, to […]

At the Sign of the Anchor

Confronting the mind-eating minions of the Outer Dark can prove mentally, physically, and morally exhausting for even the most hardened agent of the Ordo Veritatis. To grant momentary respite to its investigators in mid-mission, the organization maintains a string of safe houses. These are marked by a common emblem: the anchor, symbolizing the need to […]

“Why, That Forensic Report Isn’t Worth a Used Cup of Fly Spit!”

I acknowledge that the Forensic Entomology ability, as seen in The Esoterrorists, can be hard to love. It’s icky and creepy. And that’s what’s good about it. Also a favorite of forensics procedural shows, for exactly that reason, I included it as a separate item in The Esoterrorists precisely because it dovetails so well with […]

Stability Disadvantages

A rules option for GUMSHOE horror games In situations where a Sense Trouble test might reveal the presence of danger from an otherworldly or eerie source, offer the players a chance to pay a price later in exchange for a benefit now. One player gets an automatic success at a Sense Trouble test by agreeing […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.