Tag Archives: The Fall of Delta Green

Call of Chicago: Once Upon a Time … in DELTA GREEN

“[S]ome day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall … go mad from the revelation …” — H.P. Lovecraft “Total paranoia is total consciousness.” — Charles Manson Like a certain recent Quentin Tarantino movie, The Fall of DELTA GREEN […]

Hazards of the Rung Sat Swamp

The upcoming Borellus Connection is a gigantic, titanic, cyclopean campaign for Fall of DELTA GREEN. It’s so huge, in fact, that it could not (in its original form) be contained by any binding ritual that could be worked by our printers. It was just huge. Therefore, we’ve a got a wealth of cut material from the campaign that […]

See the Black Book GM Tools, then Join the Beta!

by Steven Hammond Gen Con was a blast this year. I played a few games, talked to people I only see at Gen Con, and spent several hours helping out in the Pelgrane Booth. I had fun chatting with all the GUMSHOE and Black Book fans that stopped by. If you picked up a flyer […]

Call of Chicago: Project BLUE BOOK Talking Blues

“Fly the ocean in a silver plane See the jungle when it’s wet with rain Just remember till you’re home again You belong to me. I’ll be so alone without you Maybe you’ll be lonesome too, and blue.” — Jo Stafford, “You Belong to Me” (1963 cover version) In March 1952, U.S. Air Force General […]

See Page XX: DELTA GREEN Meets the Dreamhounds (Part 1)

In a previous post, I floated the idea of using events from a prior Dreamhounds of Paris series as backstory in The Fall of Delta Green. This column, first in a two part series, dives deeper on that with a series of FoDG plot hooks centered around the historical figures from the earlier book who […]

Call of Chicago: Pulling Strings, Part 2

Last month we began our perilous exploration of that darkest of all Fall of DELTA GREEN labyrinths: the Federal bureaucracy. More specifically, and contra JFK, we explored what that bureaucracy could do for you — or for your Agent, as he deploys his Bureaucracy ability  in the course of the campaign. (See our previous installment […]

May playtesting

Please email support@pelgranepress.com for instructions on how to take part in this month’s playtest!   Title: The Borellus Connection System: The Fall of DELTA GREEN Author: Gareth Ryder-Hanrahan, Kenneth Hite Deadline: May 31st 2019 Number of sessions: 2-3 per adventure Description: The Borellus Connection is a campaign for Fall of Delta Green, using the heroin trade and the […]

Call of Chicago: Pulling Strings, Part 1

In 1996, an RPG appeared in which you played agents of a secret conspiracy within the Federal government, one that battled Grey aliens, black magicians, and rival government programs. It was perfectly tuned to the late-90s X-Files ambiance, and won plaudits for its deep dives into the cryptic worlds of anomalous science and government bureaucracy. […]

Call of Chicago: More Bang-Bang For Your Kiss-Kiss

“My rifle and myself are the defenders of my country. We are the masters of our enemy. We are the saviors of my life. So be it, until there is no enemy, but peace. Amen.” — “The Rifleman’s Creed,” as quoted in Full Metal Jacket (Stanley Kubrick, 1987) Spy stories, war stories, and horror stories: The […]

Call of Chicago: A Thousand Pages, Give or Take a Few

“’Wait a minute!’ the man hissed. ‘Are you after more books like that? I know where we can get some.’” — Ramsey Campbell, “Cold Print” (1969) The 1960s were a great decade for occult books, featuring waves of bestsellers launched by Jacques Bergier and Louis Pauwels’ million-selling Morning of the Magicians in 1963. Some of […]

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