Tag Archives: Yellow King RPG

See P. XX: Meet the Feeders

A column about roleplaying by Robin D. Laws   Early phases of Yellow King scenarios often find the investigators looking into subtle symptoms of Carcosan reality shifting. While they talk to initial witnesses and hit the books to orient themselves in some research, not much in an overtly horrific or supernatural vein might be happening […]

The Duke of Pestilence

A scenario hook for Yellow King: The Wars Having learned of their weird knack for solving problems, particularly when the problems too are weird, the squad’s commanding officer gives them a top secret assignment. Supply convoys carrying medicines from home front to battlefront have been under attack. Well, not obvious attack, specifically. But somehow morphine, […]

Snowy Streets, Icy Hearts

A scenario hook for Yellow King: Paris   In late February of 1895, an unusually strong winter blast wallops Paris. The Seine freezes over. Work crews struggle to clear all the snow. Doubtless those of our art student heroes who hail from the northern US may use this as an opportunity to brag of the […]

Corrupted Fauna of the Normal Now

The reality of the final This is Normal Now sequence of The Yellow King Roleplaying Game dials up or down in weirdness. In its more openly unreal modes, Ironic Normal and Normalcy Shift, new quasi-Carcosan lifeforms stalk the land. The most terrifying of these are the deadly rampagers, which come in various shapes and sizes. […]

See Page XX: Sketching Out Your Yellow King: This Is Normal Now Series (Part One)

The series outlines for The Yellow King Roleplaying Game now reaches the last of the canonical four sequences, This is Normal Now. Previous installments cover Paris Part One and Part Two, and The Wars, Part One and Part Two, and Aftermath, Part One and Part Two. As before, this outline presents one way to do […]

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