Tag Archives: Yellow King RPG

Ken and Robin Talk About Stuff: The Bert-Adjacent Ugly Wheels of Commerce

In the latest episode of their green but not envious podcast, Ken and Robin talk premise subversion, the Bert & Ernie theory of creative production (with Jeff Tidball), Poe in the Yellow King, and TikTok moldavite curses.

Black Lake

Today’s cocktail brings lightless deliciousness from the Lake of Hali. Black Lake 2 shots Cachaça 2 shots chilled espresso, incl 2 tsp sugar or sweetener 6 shots water 2 dashes mole bitters ½ tsp vanilla extract Stir. Serve on the rocks. Requires the advance prep of making and chilling the espresso, but more than worth […]

General Kits for Aftermath & This Is Normal Now

Both Paris and The Wars feature General Kits: prepackaged sets of General Ability scores, so a player can just grab a General Kit, pair it with an Investigative Kit, and quickly come up with a character’s ability ratings. The other two settings, Aftermath and This Is Normal Now don’t include General Kits, on the assumption […]

The Yellow King RPG FAQ

If you have a question regarding The Yellow King RPG please contact support@pelgranepress.com. Q: Why is it harder to do an (other) challenge against a tough opponent than a weak opponent? A: The difficulties highlighted follow narrative conventions by rewarding players for dealing head-on with weaker opponents and finding unconventional ways to overcome stronger ones. […]

Slip into Summer with the Yellow Thing

Summer weather has made a surprise appearance up here in the land of the silverbirch. And that means it’s time once again for the feature that really draws you to a site for a publisher of tabletop roleplaying games—cocktail recipes. Let’s return to the favorite color of our favorite grim-visaged, reality-bending monarch with… The Yellow […]

See P. XX: Sketching Out Your Yellow King: Paris Sequence (Part 2)

A column about roleplaying by Robin D. Laws Last time we started laying out a loose episode structure for your Yellow King Roleplaying Game Paris sequence. Start there for episodes 1 through 7. Episode 8: Visit from Home Follow a time-honored serialized storytelling convention, bringing in a relative who drops into Paris to complicate an […]

See P. XX: Sketching Out Your Yellow King: Paris Sequence (Part 1)

A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game can be run at any scale, from one-shot to its ultimate form: four interconnected sequences set in 1895, an alternate mid-century war zone, a warped, post-authoritarian present day, and our own not at all disturbing contemporary reality. As you contemplate getting going […]

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