See Page XX – December 2024

See Page XX: The Pelgrane Press webzine

December 2024 Edition

The Ocean Game

This is your Ocean Game.

A campaign framework for Fear Itself, featuring four scenarios, new creatures and conspiracies of unremitting horror, and the realms beyond the Membrane.

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The Paragon Blade

Enter a realm of powers and perils!

In The Paragon Blade, you play a hero in a fantastical land, still scarred by the evil of the fallen Hellbound Empire. Mystery and magic collide in tales of conspiratorial wizards, monstrous foes, and arcane intrigue.

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The Borellus Connection

The Borellus Connection is a campaign for The Fall of DELTA GREEN, using the heroin trade and the United States Bureau of Narcotics and Dangerous Drugs as a narrative spine. The campaign runs from South-East Asia to the Middle East to Europe, as the Agents uncover the sinister machinations of a necromantic cult.

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Threat Profiles

This sourcebook for Night’s Black Agents does for vampires and their ilk what Hideous Creatures did for the Cthulhu Mythos, offering a ravening pack of new monsters as well as reinterpretations and variants of existing horrors to catch even experienced Agents off guard. Each threat’s write-up gives potential clues and investigative vectors, as well as a sample lair, potential minions, a Conspiramid node or three – and Vampyramid responses and tactics. Status: Being written

Page Turners

First Edition is the game of personal storytelling for one player and one GM. Incorporating new rules by GUMSHOE One-2-One and DramaSystem designer Robin D. Laws, First Edition features an accessible framework for creating compelling solo protagonist narratives.STATUS: Final text completed & art is being commissioned.

Cassilda’s Song

A massive scenario series by Robin D. Laws for The Yellow King Roleplaying Game, which spans all four of its core sequences.Its overarching plot turns on a contest between the two daughters of the King in Yellow, Cassilda and Camilla, who race with one another to destroy the timelines, winning the favor of their pallid father. Camilla seeks a cataclysm of blood and fire. Cassilda intends to dissolve reality into hallucinatory delirium.STATUS: In copyediting.

A Poison Tree

A campaign for Trail of Cthulhu, a generational saga that spans the globe and 350 years of history as the players take on different roles across five chapters and three interludes. The campaign culminates in world-changing events in the present day, as the players correlate all of their findings, and decide on the destiny of humanity itself!A Poison Tree was originally conceived and written by Matthew Sanderson, Paul Fricker and Scott Dorward, and has been developed and updated by Gareth Ryder-Hanrahan.STATUS: First draft manuscript done and in editing.

Boundary of the Darkness

The Lunar Society are a dining club of natural philosophers, industrialists, and radical intellectuals, the embodiment of the Enlightenment. They have wealth, knowledge, and principles. Simultaneously, members of the Bluestockings Society, who meet to discuss art, literature, and politics, havein their most secret meetingsformed Friends of Blue, a private organisation set up to protect the world from the devastating knowledge of the Mythos. Boundary of the Darkness is an 18th century campaign frame for Trail of Cthulhu by Phil Masters and Sarah Saltiel.STATUS: Being converted to 2nd Edition.

ARTICLES

2024 HOLIDAY OFFICE CLOSURES AND SHIPPING DATES – A holiday notice outlining Pelgrane Press office closures (December 24th–January 2nd) and shipping deadlines for various regions, emphasizing early orders for timely delivery.

VIEW FROM PELGRANE’S NEST: DECEMBER 2024 – A Pelgrane Press update by Cat Tobin, reflecting on Dragonmeet highlights, Pelgrane’s 25th anniversary, ongoing projects like 13th Age 2E and Trail of Cthulhu 2E, and teasing upcoming releases including Fear Itself 2E, Eternal Lies boxed set, GUMSHOE: Solo, and You Are Providence.

CHRISTMAS FOR THE ART STUDENTS OF YELLOW KING PARIS – This article by Robin Laws offers a lavish 1895 Parisian feast and a dark holiday twist as investigators face Carcosa’s ominous forces.

SANTA CLAUS IS COMING FOR YOU – A humorous and inventive article by Gareth Ryder-Hanrahan theorizing that Santa Claus is Dracula, blending St. Nicholas’ legends with vampiric traits to create a tongue-in-cheek premise, while offering Night’s Black Agents campaign hooks like holiday ambushes and conspiratorial twists.

THREAT PROFILES: THE NIGHT’S BLACK AGENTS BESTIARY – A Night’s Black Agents sourcebook expanding on vampires and other horrors, providing new threats, investigative angles, lairs, minions, and tactics to keep even seasoned Agents on edge. Currently in development.

SHIRES OUT! – A cozy-fantasy GUMSHOE game by Gareth Ryder-Hanrahan, Shires Out! invites players to solve whimsical murder mysteries in a charming, halfling-inspired village setting, blending deduction, absurdity, and plenty of snacks. Currently in playtesting.

DRACULA DOSSIER LOCATION: THE RETIREMENT HOME – A Dracula Dossier location by Gareth Ryder-Hanrahan, detailing a retirement home that serves as a melancholic haven, a spy den, or a Conspiracy front, where elderly residents and the home’s eerie atmosphere may hold vital secrets tied to Dracula’s schemes.

EYES OF THE STONE THIEF: AFTER THE ORC LORD – An article by Gareth Ryder-Hanrahan offering guidance for adapting Eyes of the Stone Thief to a post-Orc-Lord world in 13th Age 2E, with updated narrative options for Fangrot, the Orc Lord’s assassins, and a potential Iconic role for the Stone Thief itself.

LET IT HIDE – An article by Gareth Ryder-Hanrahan introducing a flexible adaptation of the “Let It Ride” principle for GUMSHOE, using point-based spends to balance sustained stealth or covert actions while maintaining tension and limiting overreach.

TRUST IN THE OCEAN GAMEAn adaptation by Gareth Ryder-Hanrahan of Night’s Black Agents‘ Trust mechanics for the Ocean Game, introducing a dynamic system of cooperation, betrayal, and shifting alliances in the race to reach Briny Heaven.

13TH AGE GENCON FOLLOW-UP! – A GenCon 13th Age update by Rob Heinsoo, covering progress on 13th Age 2nd Edition, key questions from panels, and updates on playtesting, mechanics, and new content like revised art, example-filled guides, and compatible supplements.

THE GHOULS OF EVERSINK: GLUTTONOUS UNDEAD FOR SWORDS OF THE SERPENTINE – An article by Kevin Kulp introducing ghouls as gluttonous undead threats for Swords of the Serpentine, detailing mechanics, thematic uses, and variants like ghoul rats and ghoul lords for dynamic encounters in Eversink.

PAINT AND SONG – A campaign update by Rob Heinsoo for 13th Age, sharing a creative session where the party battled in a magical painting, showcasing unique mechanics, bardic magic, and the campaign’s whimsical cover story.

THE HYPNOS CONNECTIONAn article by Gareth Ryder-Hanrahan adding dream-based foreshadowing and Poe-inspired elements to expand Hypnos’ role in The Borellus Connection.

TALKING SWORDS AND MAGIC BIRDS – An article by Gareth Ryder-Hanrahan for The Paragon Blade, exploring the narrative and mechanical roles of artefacts and companions in solo fantasy adventures, emphasizing their usefulness while maintaining emotional distance to preserve the player’s sense of isolation.

INFORMAL NOTICE OF CONTINUED CUSTODY OF FORMER REGIME TECHNOLOGY – A humorous and eerie letter-format piece by Robin Laws, detailing the reluctant custodianship of mysterious Carcosan artifacts by a decorated revolutionary, blending bureaucratic satire with supernatural intrigue for a Yellow King RPG scenario seed.

DARK KNOWLEDGE OF CTHULHU CITY – An innovative Cthulhu City article by Gareth Ryder-Hanrahan, introducing Great Arkham as a nightmarish parallel dimension accessible through Sanity loss, blending surreal horror with investigative echoes for a dual-layered gameplay experience.

CALL OF CHICAGO: OUR LADIES OF SORROW – An exploration by Kenneth Hite of the mythic, literary, and cinematic inspirations behind the Three Brides of Dracula, connecting them to Thomas de Quincey’s Our Ladies of Sorrow and providing hooks for Fall of DELTA GREEN or Trail of Cthulhu scenarios.

GUNSMITH TO THE GANGSTERS – An article by Travis Johnson exploring the historical figure Hymie Lebman, his custom firearms, and how to integrate his legacy into Trail of Cthulhu, Night’s Black Agents, and The Fall of DELTA GREEN as an ally, antagonist, or intriguing narrative element.

PLAYTESTING THE MERFOLK (NON-HUMAN HEROES) IN SWORDS OF THE SERPENTINE – An in-depth exploration of merfolk as playable characters and adversaries in Swords of the Serpentine by Kevin Kulp, offering rich lore, mechanics, and roleplaying opportunities for aquatic intrigue and conflict.

MY NEW BOTANIST FRIEND – A narrative handout and scenario seed for Yellow King RPG, featuring a mysterious botanist entangled in otherworldly intrigue tied to Carcosa.

EIGHT RANDOM WEIRD DOCKSIDE ENCOUNTERSA collection of inventive and eerie scenario hooks for dockside encounters by Gareth Ryder-Hanrahan, adaptable to various RPG settings like Swords of the Serpentine, 13th Age, or other fantasy games.

INTERVIEW TECHNIQUES IN MUTANT CITY BLUESA comprehensive guide by Simon Rogers on conducting suspect and witness interviews in Mutant City Blues, blending real-world techniques, in-game abilities, and dramatic flair to enhance investigative gameplay.

THE NAILSUIT VARIATIONS: FRAG MEN – A scenario hook for Fear Itself exploring identity-stealing entities called Frag Men, who infiltrate lives, mimic their victims, and ultimately bring chaos from the Outer Dark.

AN AUTOMATICALLY SENT EMAIL ABOUT A BASEMENT – A scenario hook for Yellow King RPG by Robin D. Laws, featuring a desperate email detailing a cursed furnace turned sentient skull, summoning players to investigate supernatural horrors before it’s too late.

 

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