Author Archives: Simon Rogers

June 2016: View from the Pelgrane’s Nest

TimeWatch and Brexit have occupied my attention this month. Cat has been neck-deep in Gen Con preparations. I’ve written about the UK referendum here, but the tl;dr is that it won’t affect Pelgrane Press or our customers directly. All the physical rewards for Dracula Dossier other than the Hawkins Papers have shipped, and we are […]

April 2016: View from the Pelgrane’s Nest

This month we’ve been working on Time Watch, honing Fear Itself 2nd Edition and the working on outstanding Dracula Dossier books and papers. Our friends at Campaign Coins have honoured us by running a 13th Age-based-Kickstarter featuring Icon Tokens and dwarven tower coins. As a tie-in, this month’s 13th Age Monthly Coin Tricks discusses coinage and […]

RPGs Decoded: Getting into RPG sales

by Brian Dalrymple Brian Dalrymple owns The Adventure Game Store & Dragon’s Lair in South Florida. He’s also worked in games distribution and publishing, and is a graphic designer. He sells a lot of role-playing games. Find his store online at facebook.com/AdventureGameStore or follow him on twitter @AdvGameStore Chances are, as a recipient of the Pelgrane […]

Five Reasons You Should be Carrying 13th Age

by Paul Butler Paul Alexander Butler is the Director of Retail Operations at Games and Stuff, one of the largest gaming stores on the East coast of the United States. A familiar face at trade shows around North America, in recent years he has spent a great deal of time and energy helping other retailers […]

Games Pelgranes Play: Trait Bombing, Trait Swapping and Strategic Incompetence

Getting Ahead through Strategic Incompetence My Wednesday night group been playing Dungeon World in the Forgotten Realms setting. We are enjoying it, and in particular exploring our characters’ differing niches (oo-er).  In Dungeon World, whenever there is a challenge in the fiction, you describe what you are doing, an appropriate Move is chosen, then roll […]

View from the Pelgrane’s Nest – March 2016

We’ve been hard at work developing GUMSHOE One-2-One settings with our writers, completing Dracula Dossier extras and getting the first laid-out draft of the TimeWatch RPG. I also had the pleasure of attending the Concrete Cow games convention in Milton Keynes, while Cat took the more glamorous option of attending Solmukohta. Paul Maclean, who runs […]

Giving Out Clues in GUMSHOE

Giving Out Clues This is an excerpt from the most recent version of GUMSHOE – The Esoterrorists 2nd Edition. It is GM-facing advice on the most central element of the game – how the characters interact with the scene in the game’s fiction, and how the players and GM use GUMSHOE to handle the delivery […]

February 2016: View From the Pelgrane’s Nest

This month I’ve been working on TimeWatch RPG giving editing and layout feedback; wrangling maps for the second Battle Scenes book and undertaking the Excel-heavy-brainwork of royalty calculations and end-of-year accounts, while listening to my majestic spreadsheet music from the 13th Age Soundtrack. GUMSHOE This month’s KWAS, Unspeakable Cults: The Starry Wisdom was inspired by a […]

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