by Tristan Zimmerman Pelgrane’s forthcoming RPG Ballad Hunters — described in this Page XX article — does something new for Pelgrane Press’ GUMSHOE games. Ballad Hunters adventures are only two or three hours long. Each adventure is centered around a single traditional folk ballad, and such songs contain only so many gameable details. If […]
Author Archives: ibrahim
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
By Kevin Kulp Swords of the Serpentine adversaries are designed to be easily tweaked and modified. But what if you want a foe that’s quite different from those in the core rules? This month we are going to walk through creating a non-human adversary, then look at how to create variants of it. When you […]
Located in rural or urban noise-dense areas Writing: Jim McCarthy; Art & Design: Graham Roewe; Illustration: Kim Diaz Holm A formless parasite that seeps in through sound. It starves in silence, but every scream feeds it, twisting space and time into a nightmare maze. Abilities: Aberrance 10, Athletics 10, Health 10, Scuffling 10 Hit […]
by Tristan Zimmermann “Compass verses” are the best mechanic in Pelgrane’s forthcoming RPG, Ballad Hunters, a game described in this Page XX article. It’s the mechanic my playtesters consistently talk about after they play the game: how much fun they had with their verse, and how differently the game would have gone if they’d had […]
by Martin Killmann To celebrate the fresh off-the-print Second Edition of 13th Age, I would like to send a little love letter to the system. Let me showcase two of the innovations that set the 13th Age RPG apart from other d20-based tabletop RPGs, Icons and talents. The Icons represent archetypes of powerful NPCs […]
By Jason Kraus Historically significant personalities, events, and locations in bold. Japanese names are written in the Western convention. Authors Note: Elements of this scenario reflect HP Lovecraft’s “The Shadow over Innsmouth”. Players unfamiliar with Lovecraft’s work (yes, there are a few) may be less paranoid than those who’ve enjoyed his oeuvre. For players more […]
By Jason Kraus Historically significant personalities, events, and locations in bold. Japanese names are written in the Western convention. PremiseTwo Delta Green-connected ONI (Office of Naval Intelligence) officers went missing in Tokyo while investigating heroin smuggling out of Vietnam with possible supernatural ties. The agents, tasked with finding them, uncover a tangled web of yakuza, […]
