Author Archives: ibrahim

See Page XX – January 2026

Icon Followers: Cover Art Query by Rob Heinsoo Bestiary 3: Icon Followers won’t be crowdfunded until 2027, but it’s time to get its cover illustration handled. Like the covers of the Heroes’ Handbook and Gamemaster’s Guide, the cover of Icon Followers will be a collaboration between Lee Moyer and Aaron McConnell. What’s going to be […]

Ballad Hunters Design Diary: The Regency Setting

by Tristan Zimmerman Pelgrane’s forthcoming RPG Ballad Hunters — described in this Page XX article — is set in 1813 England and Scotland. This is the Regency era of Jane Austen’s Pride and Prejudice, of the Napoleonic wars, and of the Luddite revolts. It’s called the Regency because the reigning monarch, George III, is incapacitated […]

13th Age 2e Pregenerated Character Builds: Blazing Cleric

By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]

13th Age 2e Pregenerated Character Builds: Fanatic Barbarian

By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]

Ballad Hunters Design Diary: Designing for Shorter Adventures

by Tristan Zimmerman   Pelgrane’s forthcoming RPG Ballad Hunters — described in this Page XX article — does something new for Pelgrane Press’ GUMSHOE games. Ballad Hunters adventures are only two or three hours long. Each adventure is centered around a single traditional folk ballad, and such songs contain only so many gameable details. If […]

13th Age 2e Pregenerated Character Builds: Bloodbath Barbarian

By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]

Building Foes from Scratch in Swords of the Serpentine

By Kevin Kulp Swords of the Serpentine adversaries are designed to be easily tweaked and modified. But what if you want a foe that’s quite different from those in the core rules? This month we are going to walk through creating a non-human adversary, then look at how to create variants of it. When you […]

Echovore

Located in rural or urban noise-dense areas Writing: Jim McCarthy; Art & Design: Graham Roewe; Illustration: Kim Diaz Holm A formless parasite that seeps in through sound. It starves in silence, but every scream feeds it, twisting space and time into a nightmare maze.   Abilities: Aberrance 10, Athletics 10, Health 10, Scuffling 10 Hit […]

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