Author Archives: Rob Heinsoo

13th Sage: Why 13th Age Is A Good Gateway RPG

An interviewer once asked us, “If someone has never played a tabletop RPG, why would 13th Age be a good game for them to try?” Well, that interview never ran, so we’re going to share our answers here. We designed 13th Age for experienced GMs, but it can be a great entry point into the hobby for new […]

Rob’s Playtest Feedback process

My Playtest Feedback Process by Rob Heinsoo I’m just about to start going through playtest feedback for 13th Age in Glorantha. I thought readers of this blog might be interested in how I process playtest feedback for 13th Age books. Sometimes I read playtest feedback right away. But usually I wait and read as much […]

The Coin Zombie

This newly arrived 13th Age zombie has two inspirations. First, I’ve been reading Jason Sholtis’ compilation of The Dungeon Dozen: Random-Tables for Fantasy RPGs. “Reading” may be the wrong word, but I’ve definitely been picking it up and allowing photons from its pages to slam into my eyeballs. Second, I like the way one of […]

13th Sage: Forgotten Monk & Drunken Monk

Greg’s Stolze’s 13th Age novel, The Forgotten Monk, is punching through Kickstarter goals for another 7 days. That’s Pat Loboyko’s wonderful cover art above. The earliest stretch goal summoned stat write-ups for several of the characters and monsters in the novel. My advice will be that the protagonist, a monk who acquires the name Cipher […]

Printers, editors, and rogues

We sent the 13th Age manuscript to the printer last week. It’s a good feeling. The book looks great. I think you’ll be able to see the quality of Chris Huth’s final layout work for yourself. The magnificent editing job performed by Cal Moore is probably harder to see. Cal spotted innumerable problems and knew […]

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