Author Archives: Wade Rockett

13th Age FAQ

Jump to the Rules FAQ 13th Age core book What is 13th Age? 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique […]

Is “good at everything” a background in 13th Age?

by Wade Rockett   One of the most frequently-asked questions about 13th Age involves backgrounds; and overwhelmingly, it seems to come from people who have been playing d20 System games for a while. The question takes different forms, but in essence it’s this: What stops a player from putting the maximum number of points into a […]

Anti-harassment policy for 13th Age organized play

Knowing that organized play brings together people with different expectations and styles of play at the table, how do we ensure that everyone has fun? Designing fun-optimized materials is obviously a big part of that, but so is setting ground rules and expectations for the event. The 13th Age Organized Play Anti-Harassment Policy (PDF) includes: The 5 principles of […]

13th Age GMs Urgently Needed at Gen Con!

MAYDAY: Two of our Gen Con volunteer GMs had to cancel their con plans. That’s 14 hours of 13th Age gaming that won’t happen, unless heroic GMs step up to take over their slots. If you can help, please email cat@pelgranepress.com! In return for your help we can offer swag, and a chance to hobnob […]

13 True Ways Art Preview: Ambush Bug

Rob Heinsoo burrowed his way out of the ground, startling the Pelgrane staff tremendously, and delivered this 13 True Ways update. 13th Age is almost here! Quick – reserve your copy today at the Pelgrane Shop or your local game store and download the finished PDF! Matt Nelson entered the Monster Art +13 contest for […]

Rob Heinsoo: Night of the Blue or Off-Pink Death Save Ninja

What’s it like to play 13th Age at Rob Heinsoo’s table? You might get an idea from listening to the actual play episodes from BJ Shea’s Geek Nation, or reading about playing the demo with Rob at PAX.  Recently Rob wrote on his own blog about a rowdier-than-usual session of his home campaign. Enjoy. Reserve […]

Tarrasque at Bay

Rob Heinsoo crawled miraculously unharmed out of the massive footprint left by a Koru Behemoth to give us this sneak peek at more 13 True Ways monster art… The Monster Art +13 contest we ran after the 13 True Ways Kickstarter had one entry that I discarded immediately. It was from Christoper Tatro and it read like […]

Pre-Order 13th Age From Your Retailer: You Get The PDF, They Get a Discount

13th Age is almost here, and seeing the rate of pre-sales we strongly recommend you reserve your copy now. You can order the game directly from us, or pre-order 13th Age at your favorite game shop and still get the finished PDF from us that same day. Your retailer also gets a discount if they pre-order copies, so […]

Rob Heinsoo: Five 13th Age Progressions

The 13 True Ways cover above is our first rough draft. Aaron and Lee still have lots of work they plan to do on it. That’s a wind-and-lightning powered druid fighting a dragon who has yet to be revealed. It gives us game designers something to strive towards. Lee calls the piece Over Drakkenhall. I […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.