Rob Heinsoo returned from avenging the dishonor done to him by the Black Dragon clan to give us this update on 13 True Ways, the first 13th Age expansion book. One of the original playtest’s most exciting classes is back — and as we promised, it’s been made available to all 13th Age pre-order customers as […]
Author Archives: Wade Rockett
Hi, I’m Chris Huth, and this was my fire. It was just over a month ago that I was importing the credits page of 13th Age into InDesign thinking that I was mere days away from being done, and noting what I thought was the rustic scent of a neighbour’s fireplace. Then my partner came […]
This past weekend I finished judging the Lost Magic spell design contest at Kobold Press (go vote on the finalists!) and so I had magic on the brain when I saw Dave Thompson’s 13th Age True Magic Item Mask of the Charred Zombie on his blog To Hit Arse Class 0. It’s a fun item and […]
We ran 13th Age at Emerald City ComicCon last weekend. As with all our demos, players had the opportunity to choose their character’s One Unique Thing — the characteristic in 13th Age that doesn’t provide a mechanical benefit, but which sets that individual apart from everyone else in the adventure (or even the entire world.) […]
Our Seattle-area 13th Age GMs will run demos at Emerald City ComicCon this weekend. We haven’t heard exactly where yet, but here’s the gaming area map — you’ll find us somewhere in there. Or just wander around yelling, “I DECLARE FOR THE LICH KING!” and we’ll yell back. Come by and join a game of 13th […]
The Naperville Freaks, Geeks and Weirdos meetup group hosted a One-Shot RPG gathering at Fair Game in Downers Grove, IL. Ben Roby ran a modified version of the Blood & Lightning adventure from 13th Age and sent us the following play report. Ben and his co-GM Sarah are running 13th Age again in March. Register for […]
Rob Heinsoo recently flew down from the skies on a fire-breathing dragon, igniting several thatched-roof cottages before soaring off. The scorch marks he left behind spelled out this update on 13 True Ways: There are three Alchemist-tier 13 True Ways Kickstarter backers who gave us magic items to illustrate. The first item is the Feathered […]
Teleportation is an effect by which a creature moves instantaneously from one location to another. As a rule, teleportation in 13th Age doesn’t draw opportunity attacks; but some spells that create teleport effects do draw opportunity attacks against the caster. A teleport effect in itself doesn’t trigger opportunity attacks from enemies who are engaged with the teleporting creature before […]
Rob Heinsoo recently emerged from the woods near our Seattle offices to deliver this update on 13 True Ways before returning to the wild in the company of a pack of wolves that seemed to obey his telepathic commands. Here’s the second rough sketch by Aaron McConnell showing off one of the winners from the Monster Art +13 contest. The treant […]
Over in the 13th Age community on Google+ Pavel Berlin noticed that the game’s (highly quirky) equipment list includes pipeweed, but not pipes. There had to be a perfectly logical explanation, and here are some offered in the comments: Brian Rodriguez: Maybe it lists rolling papyrus? Radaghast Kary: Magritte/Matrix crossover: There is no pipe. Daniel Splitter: […]