In the latest episode of their efficiently shopped podcast, Ken and Robin talk gearing up, revolutionary war river piracy, Gareth Ryder-Hanrahan on Merryshire Detective Club, and the self-styled Chinese Nostradamus.
Category Archives: News
Every so often someone gets in touch with me to ask for an easily cited reference to a concept Ken or I at one time or another floated on the podcast. Even more occasionally I remember to create such a reference here so I’ll have something to point to. Please join us for another thrilling […]
Pelicon, Pelgrane Press’s online convention, returns on September 19th and 20th, 2026, and we are looking for GMs to run games throughout the weekend. If you would like to run a Pelgrane Press game at Pelicon, complete our GM signup form and tell us what you would like to run, when you are available, and […]
In the latest episode of their mission-accepting podcast, Ken and Robin talk scenario premise beats, how Elgin got his marbles, the Kid, and Athanasius Kircher.
In the latest episode of their well-prepared podcast, Ken and Robin talk Session Zero, revolutionary spy James Rivington, Pendragon developer David Larkins, and the Portuguese succession crisis.
With July comes the sultry summer heat that leads the Great Pelgrane to fly away to bask on one of his favorite rocks. Though distressing to the villagers dwelling below that lofty perch, it gives me the opportunity to creep into the nest to review the progress of various projects here at Pelgrane Press. This […]
In the latest episode of their elephant-soothing podcast, Ken and Robin talk alternate eras for Fall of DELTA GREEN, animal attack forensics, deaccesioning our libraries, and the pilots dropping ticks conspiracy theory.
In the latest episode of their emotionally rollercoastering podcast, Ken and Robin talk up and down beats at the gaming table, Darkspace with designers Than Gibson & Derek White, revolutionary war slang, and the Sun Language Theory.
I knew that procedural storytelling had taken over pop culture but it wasn’t until I promised to find examples of character-driven dramatic narratives new enough to not have Humphrey Bogart in them that I realized just how true this is. When running roleplaying games, we depend on fictional reference points to share assumptions about what’s […]
