Category Archives: News

Cutting to the Chase in Borellus

The Borellus Connection’s designed as a relatively linear set of adventures. The player characters have a supervisor (Boiler o’Riordan, aka CARSTAIRS) who gives them assignments; these assignments are all part of DELTA GREEN’s ongoing investigation into the Unione Corse’s ties to the Unnatural. The campaign can be played as a series of missions of the […]

Playtesting: the Rattakan (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp This is the 12th in our series on non-human heroes which has so far covered the spider-like Arakene, the toad-like Chuggut,the Considerata (humans whose souls are contractually linked to gods), Constructs, the fungal Drowned, fey Hidden Folk, Intelligent Animals, Merfolk, Unsleeping Advisors (secret undead), and the actual Serpentine. This month’s Ancestry is […]

Playtesting: the Toad-Like Chuggut (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp This is the 11th in our series on non-human heroes which has so far covered the spider-like Arakene, the Considerata (humans whose souls are contractually linked to gods), Constructs, the fungal Drowned, fey Hidden Folk, Intelligent Animals, Merfolk, Unsleeping Advisors (secret undead), and the actual Serpentine. This month’s Ancestry is inspired by […]

13th Sage: Evolving Icons

How can/should you change the Icons over the course of a campaign? I remember hearing, maybe at a Gen Con panel, that “If at least one Icon isn’t dead or changed by Epic tier you’re doing something wrong.” Suggestions or musings on how best to do this could be helpful. A great question! I’ll start […]

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