Category Archives: News

Playtesting: the Rattakan (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp This is the 12th in our series on non-human heroes which has so far covered the spider-like Arakene, the toad-like Chuggut,the Considerata (humans whose souls are contractually linked to gods), Constructs, the fungal Drowned, fey Hidden Folk, Intelligent Animals, Merfolk, Unsleeping Advisors (secret undead), and the actual Serpentine. This month’s Ancestry is […]

Playtesting: the Toad-Like Chuggut (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp This is the 11th in our series on non-human heroes which has so far covered the spider-like Arakene, the Considerata (humans whose souls are contractually linked to gods), Constructs, the fungal Drowned, fey Hidden Folk, Intelligent Animals, Merfolk, Unsleeping Advisors (secret undead), and the actual Serpentine. This month’s Ancestry is inspired by […]

13th Sage: Evolving Icons

How can/should you change the Icons over the course of a campaign? I remember hearing, maybe at a Gen Con panel, that “If at least one Icon isn’t dead or changed by Epic tier you’re doing something wrong.” Suggestions or musings on how best to do this could be helpful. A great question! I’ll start […]

Pushes vs Spends on Trail

A few backers have asked why Trail 2nd Edition sticks to the old GUMSHOE method of having point Spends for each individual investigative ability, instead of switching to the Pushes used in the Yellow King/GUMSHOE One-2-One and Mutant City Blues. There’s no standalone GUMSHOE rules engine – each game takes the precepts and techniques and […]

Christmas for the Art Students of Yellow King Paris

In 1895, the art student player characters of The Yellow King: Paris can’t simply pop home to visit their wealthy American families for the holidays. They can’t take time from their studies at the École des Beaux-Arts for a two-way ocean voyage. Like other temporary residents in someone else’s city, they’ll need to band together […]

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