Tag Archives: design diary

On Merryshire Abilities

by Gareth Ryder-Hanrahan There are game designers who quail at the sight of a lengthy skill list, who argue that brevity and simplicity is the goal of game design.  Such game designers are, of course, cowards. Merryshire’s ability list is enthusiastically baroque. Here’s the very first list, from 2023. And the current list.   See, […]

The Origins of Merryshire

by Gareth Ryder-Hanrahan Whence came Merryshire Detective Club? If we wish to be exceedingly nice and accurate, we can date it to after lunch on November 29th, 2023. Dragonmeet in London is one of the few times when all the far-flung Pelgranes return to the nest, and it’s become a tradition for one of us […]

Ballad Hunters Design Diary: The Child Ballads

Pelgrane’s forthcoming RPG Ballad Hunters — described in this Page XX article — is about the Child Ballads. They’re named for their compiler, Harvard folklorist Francis James Child. His five-volume collection, published as The English and Scottish Popular Ballads in the late 1800s, is today the standard. Child did not tramp through the British countryside […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.