Kicking off 2019 with an all-request episode, Ken and Robin talk tiny houses, Operation Gunnerside, the Psalter Mappa Mundi, and Marxist UFOlogy.
Category Archives: News
The Swords of the Serpentine playtest is now live! SotS is the upcoming fantasy GUMSHOE game from Kevin Kulp (TimeWatch) and Emily Dresner (the Dungeonomics column at www.critical-hits.com). The full game will be available in 2019, traditionally published by Pelgrane Press with advance pre-orders, and we’ll open up those pre-orders in the months before publication. […]
Live at Dragonmeet, Ken and Robin talk Queen Elizabeth & the Peloponnesian War, Cthulhoid Teletubbies, giant cows, modes of Yellow King GMing, and of course, sausages.
Olingo the Sedulous had studied the creature’s routine, and was thus surprised to see the pelgrane flapping back to its nest a good hour before its projected time of arrival. The scholar, no longer as young as he wished to appear, attempted to clamber from the collection of firmly packed branches comprising the monster’s home. […]
Shock and Injury cards in The Yellow King Roleplaying Game are balanced assuming ongoing series play. When running a one-shot you may want to consider altering existing cards to make them nastier, or creating new, more intensely horrible ones. As in any horror game, players in one-shots often embrace the death spiral and find it […]
In the latest episode of their fast-running podcast, Ken and Robin talk Anglo Saxons at the British Library, chase scenes and Ken’s latest London book raid.
Game Masters are needed to run Pelgrane RPGs at OrcaCon 2019 in Bellevue, WA January 11th-13th! We’d love to introduce this audience to games like Fall of DELTA GREEN, TimeWatch, Night’s Black Agents, 13th Age, Hillfolk/DramaSystem, Yellow King RPG, Trail of Cthulhu, #Feminism, and more. In return you’ll get a free GM badge, $5 credit […]
In the latest episode of their unswervingly clear and declarative podcast, Ken and Robin talk scenario spoilers, ambigiuty in RPG settings, Cromwell’s spies and Camille Flammarion.
If you use background music in your 13thAge games – such as the wonderful 13thAge soundtrack – you can replace the regular rules for icon relationships with a more improvisational approach. Here’s how it works. Players choose their icon relationships as normal during character creation. The GM creates a playlist, mixing in the songs for […]
Villele, in his turn, was summoned to Paris. His boss asked him what he thought of the paratroops. “There’s a lot of good and a lot of bad in them,” he replied. “They’re dangerous because they go to any lengths and nothing will hold them back … they’re beyond the … notion of good and […]